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-rw-r--r--crawl-ref/source/beam.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index f0a8a7cf81..b33169f852 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -105,7 +105,7 @@ const tracer_info& tracer_info::operator+=(const tracer_info &other)
bool bolt::is_blockable() const
{
- // BEAM_ELECTRICITY is added here because chain lighting is not
+ // BEAM_ELECTRICITY is added here because chain lightning is not
// a true beam (stops at the first target it gets to and redirects
// from there)... but we don't want it shield blockable.
return (!is_beam && !is_explosion && flavour != BEAM_ELECTRICITY);
@@ -646,7 +646,7 @@ const zap_info zap_data[] = {
true,
true,
false,
- 5 // XXX: Quiter because it's poison?
+ 5 // XXX: Quieter because it's poison?
},
{
@@ -1780,7 +1780,7 @@ void bolt::fire_wall_effect()
{
dungeon_feature_type feat;
// Fire only affects wax walls and trees.
- if ((feat=grd(pos())) != DNGN_WAX_WALL && (feat != DNGN_TREES))
+ if ((feat = grd(pos())) != DNGN_WAX_WALL && feat != DNGN_TREES)
{
finish_beam();
return;