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-rw-r--r--crawl-ref/source/beam.cc61
1 files changed, 0 insertions, 61 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 50cf568e9a..ae882b0c9e 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -1268,21 +1268,6 @@ const zap_info zap_data[] = {
},
{
- ZAP_SLIME,
- "0",
- 100,
- NULL,
- NULL,
- GREEN,
- true,
- BEAM_SLIME,
- DCHAR_SPACE,
- false,
- false,
- false
- },
-
- {
ZAP_PORKALATOR,
"porkalator",
100,
@@ -4889,11 +4874,6 @@ bool _ench_flavour_affects_monster(beam_type flavour, const monsters* mon)
|| (mons_holiness(mon) == MH_NATURAL && mon->type != MONS_HOG);
break;
- case BEAM_SLIME:
- rc = (mons_holiness(mon) == MH_NATURAL
- || mons_holiness(mon) == MH_UNDEAD);
- break;
-
default:
break;
}
@@ -5074,46 +5054,6 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon)
behaviour_event(mon, ME_ALERT, MHITNOT);
return (MON_AFFECTED);
- case BEAM_SLIME:
- if (mon->hit_dice * 8 / 2 >= random2(ench_power))
- return (MON_RESIST);
-
- obvious_effect = true;
-
- if (mons_holiness(mon) == MH_UNDEAD)
- monster_polymorph(mon, MONS_DEATH_OOZE);
- else
- {
- const int x = mon->hit_dice + (coinflip() ? 1 : -1) * random2(5);
-
- if (x < 3)
- monster_polymorph(mon, MONS_OOZE);
- else if (x >= 3 && x < 5)
- monster_polymorph(mon, MONS_JELLY);
- else if (x >= 5 && x < 7)
- monster_polymorph(mon, MONS_BROWN_OOZE);
- else if (x >= 7 && x <= 11)
- {
- if (coinflip())
- monster_polymorph(mon, MONS_SLIME_CREATURE);
- else
- monster_polymorph(mon, MONS_GIANT_AMOEBA);
- }
- else
- {
- if (coinflip())
- monster_polymorph(mon, MONS_ACID_BLOB);
- else
- monster_polymorph(mon, MONS_AZURE_JELLY);
- }
- }
-
- if (!mons_eats_items(mon))
- mon->add_ench(ENCH_EAT_ITEMS);
-
- mon->attitude = ATT_STRICT_NEUTRAL;
- return (MON_AFFECTED);
-
case BEAM_PAIN: // pain/agony
if (simple_monster_message(mon, " convulses in agony!"))
obvious_effect = true;
@@ -6017,7 +5957,6 @@ std::string beam_type_name(beam_type type)
case BEAM_PETRIFY: return ("petrify");
case BEAM_BACKLIGHT: return ("backlight");
case BEAM_PORKALATOR: return ("porkalator");
- case BEAM_SLIME: return ("slime");
case BEAM_SLEEP: return ("sleep");
case BEAM_BERSERK: return ("berserk");
case BEAM_POTION_BLACK_SMOKE: return ("black smoke");