diff options
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index c8238fbe86..ce90cc914e 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -152,7 +152,7 @@ void zap_animation(int colour, const monsters *mon, bool force) { // Default to whatever colour magic is today. if (colour == -1) - colour = EC_MAGIC; + colour = ETC_MAGIC; #ifdef USE_TILE tiles.add_overlay(p, tileidx_zap(colour)); @@ -170,16 +170,16 @@ void zap_animation(int colour, const monsters *mon, bool force) // Special front function for zap_animation to interpret enchantment flavours. static void _ench_animation( int flavour, const monsters *mon, bool force ) { - const int elem = (flavour == BEAM_HEALING) ? EC_HEAL : - (flavour == BEAM_PAIN) ? EC_UNHOLY : - (flavour == BEAM_DISPEL_UNDEAD) ? EC_HOLY : - (flavour == BEAM_POLYMORPH) ? EC_MUTAGENIC : + const int elem = (flavour == BEAM_HEALING) ? ETC_HEAL : + (flavour == BEAM_PAIN) ? ETC_UNHOLY : + (flavour == BEAM_DISPEL_UNDEAD) ? ETC_HOLY : + (flavour == BEAM_POLYMORPH) ? ETC_MUTAGENIC : (flavour == BEAM_CHAOS - || flavour == BEAM_RANDOM) ? EC_RANDOM : + || flavour == BEAM_RANDOM) ? ETC_RANDOM : (flavour == BEAM_TELEPORT || flavour == BEAM_BANISH - || flavour == BEAM_BLINK) ? EC_WARP - : EC_ENCHANT; + || flavour == BEAM_BLINK) ? ETC_WARP + : ETC_ENCHANT; zap_animation(element_colour(elem), mon, force); } |