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-rw-r--r--crawl-ref/source/beam.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index c8238fbe86..ce90cc914e 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -152,7 +152,7 @@ void zap_animation(int colour, const monsters *mon, bool force)
{
// Default to whatever colour magic is today.
if (colour == -1)
- colour = EC_MAGIC;
+ colour = ETC_MAGIC;
#ifdef USE_TILE
tiles.add_overlay(p, tileidx_zap(colour));
@@ -170,16 +170,16 @@ void zap_animation(int colour, const monsters *mon, bool force)
// Special front function for zap_animation to interpret enchantment flavours.
static void _ench_animation( int flavour, const monsters *mon, bool force )
{
- const int elem = (flavour == BEAM_HEALING) ? EC_HEAL :
- (flavour == BEAM_PAIN) ? EC_UNHOLY :
- (flavour == BEAM_DISPEL_UNDEAD) ? EC_HOLY :
- (flavour == BEAM_POLYMORPH) ? EC_MUTAGENIC :
+ const int elem = (flavour == BEAM_HEALING) ? ETC_HEAL :
+ (flavour == BEAM_PAIN) ? ETC_UNHOLY :
+ (flavour == BEAM_DISPEL_UNDEAD) ? ETC_HOLY :
+ (flavour == BEAM_POLYMORPH) ? ETC_MUTAGENIC :
(flavour == BEAM_CHAOS
- || flavour == BEAM_RANDOM) ? EC_RANDOM :
+ || flavour == BEAM_RANDOM) ? ETC_RANDOM :
(flavour == BEAM_TELEPORT
|| flavour == BEAM_BANISH
- || flavour == BEAM_BLINK) ? EC_WARP
- : EC_ENCHANT;
+ || flavour == BEAM_BLINK) ? ETC_WARP
+ : ETC_ENCHANT;
zap_animation(element_colour(elem), mon, force);
}