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-rw-r--r--crawl-ref/source/beam.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 8203461539..265732b9d3 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -46,8 +46,8 @@
#include "misc.h"
#include "mon-behv.h"
#include "mon-iter.h"
-#include "monplace.h"
-#include "monstuff.h"
+#include "mon-place.h"
+#include "mon-stuff.h"
#include "mon-util.h"
#include "mutation.h"
#include "ouch.h"
@@ -2877,7 +2877,7 @@ void fire_tracer(const monsters *monster, bolt &pbolt, bool explode_only)
// When a mimic is hit by a ranged attack, it teleports away (the slow
// way) and changes its appearance - the appearance change is in
-// monster_teleport() in monstuff.cc.
+// monster_teleport() in mon-stuff.cc.
void mimic_alert(monsters *mimic)
{
if (!mimic->alive())
@@ -5153,7 +5153,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon)
}
// The monster can be no more than lightly wounded/damaged,
- // using the formula from monstuff.cc:mons_get_damage_level().
+ // using the formula from mon-stuff.cc:mons_get_damage_level().
if (mon->hit_points <= mon->max_hit_points * 3 / 4)
{
simple_monster_message(mon, "'s soul is too badly injured.");