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+/*
+ * File: beam.cc
+ * Summary: Functions related to ranged attacks.
+ * Written by: Linley Henzell
+ *
+ * Change History (most recent first):
+ *
+ * <1> -/--/-- LRH Created
+ */
+
+
+#ifndef BEAM_H
+#define BEAM_H
+
+
+#include "externs.h"
+
+dice_def calc_dice( int num_dice, int max_damage );
+
+
+/* ***********************************************************************
+ * called from: bang - it_use2 - monstuff - mstuff2
+ * *********************************************************************** */
+void fire_beam( struct bolt &pbolt, item_def *item = NULL );
+
+// last updated 19apr2001 {gdl}
+/* ***********************************************************************
+ * called from: beam
+ * *********************************************************************** */
+bool nasty_beam( struct monsters *mon, struct bolt &beam );
+
+
+// last updated 12may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - it_use3 - item_use - mstuff2 - religion -
+ * spells - spells4
+ * *********************************************************************** */
+void explosion( struct bolt &pbolt, bool hole_in_the_middle = false );
+
+
+// last updated 22jan2001 {gdl}
+/* ***********************************************************************
+ * called from: effects - spells2 - spells4
+ * *********************************************************************** */
+int mons_adjust_flavoured( struct monsters *monster, struct bolt &pbolt,
+ int hurted, bool doFlavouredEffects = true );
+
+
+/* ***********************************************************************
+ * called from: ability - item_use - spell
+ * returns true if messages were generated during the enchantment
+ * *********************************************************************** */
+bool mass_enchantment( int wh_enchant, int pow, int who );
+
+
+/* ***********************************************************************
+ * called from: fight - monstuff - mstuff2
+ * *********************************************************************** */
+int mons_ench_f2( struct monsters *monster, struct bolt &pbolt );
+
+
+/* ***********************************************************************
+ * called from: fight - monstuff - spells2
+ * *********************************************************************** */
+void poison_monster( struct monsters *monster, bool fromPlayer, int levels = 1,
+ bool force = false );
+
+
+/* ***********************************************************************
+ * called from: fight - monstuff - spells - spells1 - spells2
+ * *********************************************************************** */
+#if 0
+void delete_cloud( int cloud );
+void new_cloud( int cloud, int type, int x, int y, int decay );
+
+void place_cloud(unsigned char cl_type, unsigned char ctarget_x, unsigned char ctarget_y, unsigned char cl_range);
+#endif
+
+
+/* ***********************************************************************
+ * called from: monstuff
+ * *********************************************************************** */
+void fire_tracer( struct monsters *monster, struct bolt &pbolt );
+
+
+/* ***********************************************************************
+ * called from: monstuff
+ * *********************************************************************** */
+void mimic_alert( struct monsters *mimic );
+
+
+void zapping( char ztype, int power, struct bolt &pbolt );
+
+#endif