diff options
Diffstat (limited to 'crawl-ref/source/command.cc')
-rw-r--r-- | crawl-ref/source/command.cc | 116 |
1 files changed, 102 insertions, 14 deletions
diff --git a/crawl-ref/source/command.cc b/crawl-ref/source/command.cc index fe86234b1a..ccdd482e75 100644 --- a/crawl-ref/source/command.cc +++ b/crawl-ref/source/command.cc @@ -31,6 +31,7 @@ #include "itemname.h" #include "items.h" #include "libutil.h" +#include "macro.h" #include "menu.h" #include "message.h" #include "mon-pick.h" @@ -2123,6 +2124,24 @@ void show_butchering_help() show_specific_help( getHelpString("butchering") ); } +static void _add_command(column_composer &cols, + const int column, const command_type cmd, + const std::string desc, + const unsigned int space_to_colon = 7) +{ + const std::string command_name = command_to_string(cmd); + const int cmd_len = command_name.length(); + std::string line = "<w>" + command_name + "</w>"; + for (unsigned int i = cmd_len; i < space_to_colon; ++i) + line += " "; + line += ": " + desc; + + cols.add_formatted( + column, + line.c_str(), + false, true, _cmdhelp_textfilter); +} + static void _add_formatted_keyhelp(column_composer &cols) { cols.add_formatted( @@ -2152,16 +2171,27 @@ static void _add_formatted_keyhelp(column_composer &cols) cols.add_formatted( 0, - "<h>Extended Movement:\n" + "<h>Extended Movement:\n", + true, true, _cmdhelp_textfilter); + + _add_command(cols, 0, CMD_EXPLORE, "auto-explore"); + _add_command(cols, 0, CMD_INTERLEVEL_TRAVEL, "interlevel travel"); + _add_command(cols, 0, CMD_SEARCH_STASHES, "Find items"); + _add_command(cols, 0, CMD_FIX_WAYPOINT, "set Waypoint"); + _add_command(cols, 0, CMD_FORGET_STASH, "Exclude square from searches"); +/* "<w>o</w> : auto-explore\n" "<w>G</w> : interlevel travel (also <w>Ctrl-G</w>)\n" "<w>Ctrl-F</w> : Find items\n" "<w>Ctrl-W</w> : set Waypoint\n" "<w>Ctrl-E</w> : Exclude square from searches\n" +*/ + cols.add_formatted( + 0, "<w>/ Dir.</w>, <w>Shift-Dir.</w>: long walk\n" "<w>* Dir.</w>, <w>Ctrl-Dir.</w> : open/close door, \n" " untrap, attack without move\n", - true, true, _cmdhelp_textfilter); + false, true, _cmdhelp_textfilter); std::string item_types = "\n" @@ -2196,18 +2226,46 @@ static void _add_formatted_keyhelp(column_composer &cols) 0, "<h>Other Gameplay Actions:\n" "<w>a</w> : use special Ability (<w>a!</w> for help)\n" - "<w>p</w> : Pray (<w>^</w> and <w>^!</w> for help)\n" + "<w>p</w> : Pray (<w>^</w> and <w>^!</w> for help)\n", + true, true, _cmdhelp_textfilter); + + _add_command(cols, 0, CMD_CAST_SPELL, "cast spell, abort without targets", 2); + _add_command(cols, 0, CMD_FORCE_CAST_SPELL, "cast spell, no matter what", 2); + _add_command(cols, 0, CMD_DISPLAY_SPELLS, "list all spells", 2); + _add_command(cols, 0, CMD_SHOUT, "tell allies (<w>tt</w> to shout)", 2); + _add_command(cols, 0, CMD_PREV_CMD_AGAIN, "re-do previous command", 2); + _add_command(cols, 0, CMD_REPEAT_CMD, "repeat next command # of times", 2); +/* "<w>z</w> : cast spell, abort without targets\n" "<w>Z</w> : cast spell, no matter what\n" "<w>I</w> : list all spells\n" "<w>t</w> : tell allies (<w>tt</w> to shout)\n" "<w>`</w> : re-do previous command\n" - "<w>0</w> : repeat next command # of times\n", - true, true, _cmdhelp_textfilter); + "<w>0</w> : repeat next command # of times\n" +*/ cols.add_formatted( 0, - "<h>Non-Gameplay Commands / Info\n" + "<h>Non-Gameplay Commands / Info\n", + true, true, _cmdhelp_textfilter); + + _add_command(cols, 0, CMD_REPLAY_MESSAGES, "show Previous messages"); + _add_command(cols, 0, CMD_REDRAW_SCREEN, "Redraw screen"); + _add_command(cols, 0, CMD_CLEAR_MAP, "Clear main and level maps"); + _add_command(cols, 0, CMD_ANNOTATE_LEVEL, "annotate the dungeon level", 2); + _add_command(cols, 0, CMD_CHARACTER_DUMP, "dump character to file", 2); + _add_command(cols, 0, CMD_MAKE_NOTE, "add note (use <w>?:</w> to read notes)", 2); + _add_command(cols, 0, CMD_MACRO_ADD, "add macro (also <w>Ctrl-D</w>)", 2); + _add_command(cols, 0, CMD_ADJUST_INVENTORY, "reassign inventory/spell letters", 2); +// No online play for tiles, so this replacement is reasonable. (jpeg) +#ifdef USE_TILE + _add_command(cols, 0, CMD_TOGGLE_SPELL_DISPLAY, "toggle inventory/spells", 2); + _add_command(cols, 0, CMD_EDIT_PLAYER_TILE, "edit player doll", 2); +#else + _add_command(cols, 0, CMD_READ_MESSAGES, "read messages (online play only)", 2); +#endif + +/* "<w>Ctrl-P</w> : show Previous messages\n" "<w>Ctrl-R</w> : Redraw screen\n" "<w>Ctrl-C</w> : Clear main and level maps\n" @@ -2223,20 +2281,39 @@ static void _add_formatted_keyhelp(column_composer &cols) #else "<w>_</w> : read messages (online play only)" #endif - " \n", - true, true, _cmdhelp_textfilter); +*/ cols.add_formatted( 1, - "<h>Game Saving and Quitting:\n" + "<h>Game Saving and Quitting:\n", + true, true, _cmdhelp_textfilter); + + _add_command(cols, 1, CMD_SAVE_GAME, "Save game and exit"); + _add_command(cols, 1, CMD_SAVE_GAME_NOW, "Save and exit without query"); + _add_command(cols, 1, CMD_QUIT, "Quit without saving"); +/* "<w>S</w> : Save game and exit\n" "<w>Ctrl-S</w> : Save and exit without query\n" "<w>Ctrl-Q</w> : Quit without saving\n", - true, true, _cmdhelp_textfilter); +*/ cols.add_formatted( 1, - "<h>Player Character Information:\n" + "<h>Player Character Information:\n", + true, true, _cmdhelp_textfilter); + + _add_command(cols, 1, CMD_DISPLAY_CHARACTER_STATUS, "display character status", 2); + _add_command(cols, 1, CMD_DISPLAY_SKILLS, "show skill screen", 2); + _add_command(cols, 1, CMD_SAVE_GAME, "show resistances", 2); + _add_command(cols, 1, CMD_DISPLAY_RELIGION, "show religion screen", 2); + _add_command(cols, 1, CMD_DISPLAY_MUTATIONS, "show Abilities/mutations", 2); + _add_command(cols, 1, CMD_DISPLAY_KNOWN_OBJECTS, "show item knowledge", 2); + _add_command(cols, 1, CMD_LIST_ARMOUR, "display worn armour", 2); + _add_command(cols, 1, CMD_LIST_WEAPONS, "display current weapons", 2); + _add_command(cols, 1, CMD_LIST_JEWELLERY, "display worn jewellery", 2); + _add_command(cols, 1, CMD_LIST_GOLD, "display gold in possession", 2); + _add_command(cols, 1, CMD_EXPERIENCE_CHECK, "display experience info", 2); +/* "<w>@</w> : display character status\n" "<w>m</w> : show skill screen\n" "<w>%</w> : show resistances\n" @@ -2248,13 +2325,24 @@ static void _add_formatted_keyhelp(column_composer &cols) "<w>\"</w> : display worn jewellery\n" "<w>$</w> : display gold in possession\n" "<w>E</w> : display experience info\n", - true, true, _cmdhelp_textfilter); +*/ cols.add_formatted( 1, "<h>Dungeon Interaction and Information:\n" "<w>O</w>/<w>C</w> : Open/Close door\n" - "<w><<</w>/<w>></w> : use staircase (<w><<</w> enter shop)\n" + "<w><<</w>/<w>></w> : use staircase (<w><<</w> enter shop)\n", + true, true, _cmdhelp_textfilter); + + _add_command(cols, 1, CMD_INSPECT_FLOOR, "examine occupied tile"); + _add_command(cols, 1, CMD_LOOK_AROUND, "eXamine surroundings/targets"); + _add_command(cols, 1, CMD_DISPLAY_MAP, "eXamine level map (<w>X?</w> for help)"); + _add_command(cols, 1, CMD_FULL_VIEW, "list monsters, items, features in view"); + _add_command(cols, 1, CMD_DISPLAY_OVERMAP, "show dungeon Overview"); + _add_command(cols, 1, CMD_TOGGLE_AUTOPICKUP, "toggle auto-pickup"); + _add_command(cols, 1, CMD_TOGGLE_FRIENDLY_PICKUP, "change ally pickup behaviour"); + +/* "<w>;</w> : examine occupied tile\n" "<w>x</w> : eXamine surroundings/targets\n" "<w>X</w> : eXamine level map (<w>X?</w> for help)\n" @@ -2262,7 +2350,7 @@ static void _add_formatted_keyhelp(column_composer &cols) "<w>Ctrl-O</w> : show dungeon Overview\n" "<w>Ctrl-A</w> : toggle auto-pickup\n" "<w>Ctrl-T</w> : change ally pickup behaviour\n", - true, true, _cmdhelp_textfilter); +*/ std::string interact = "<h>Item Interaction (inventory):\n" |