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@@ -124,3 +124,93 @@ their devotion by bloodshed and sacrifice. Devout followers of Beogh
can smite their foes, and especially fervent devotees of Beogh may even
gain followers of their own, for the orcs still look for their Messiah.
%%%%
+Zin powers
+
+Zin grants followers the ability to preach to the unenlightened masses
+with various results. Later, followers will gain a power to help them
+purify and strengthen their body, and eventually they can find
+temporary safety in a divine refuge. Apart from that, Zin may
+occasionally directly intervene to save a follower's life.
+%%%%
+The Shining One powers
+
+Followers will gain use of a divine shield to protect them in battle.
+Later, they can hurl blasts of cleansing flame that are particularly
+effective against unholy creatures, and eventually they can ask
+the Shining One to send them help in the form of a Daeva, a powerful
+divine being. The Shining One may occasionally directly intervene to
+save a follower's life.
+%%%%
+Kikubaaqudgha powers
+
+Kikubaaqudgha offers a power to recall your undead followers to your
+near surroundings, will protect you against side effects of necromantic
+magic, and allow you to permanently enslave undead creatures.
+Eventually, you can summon an emissary of death to fight with you.
+%%%%
+Yredelemnul powers
+
+Yredelemnul gives you powers to raise corpses to fight on your side, to
+recall your undead followers to your vicinity, and to drain the life
+force of living creatures. Eventually, you'll gain a power to sway
+hostile undeads' loyalties and make them fight for you instead.
+Sometimes, Yredelemnul may directly intervene to save a follower's life.
+%%%%
+# no active powers of Vehumet
+%%%%
+Okawaru powers
+
+Followers will soon gain the ability to temporarily increase their
+strength, and, much later, to haste themselves. Okawaru will eventually
+gift followers with weapons and armour.
+%%%%
+Makhleb powers
+
+Makhleb offers followers various means to inflict immense damage and to
+call in help from powerful demons.
+%%%%
+Sif Muna powers
+
+Followers of Sif Muna can channel magical energy when they need it the
+most and they gain a power to forget any spell at will, so as to learn
+new ones. Sif Muna protects spellcasters against the negative effects
+of miscasting a spell. Over time, followers will receive any spellbook
+to be found in the realm.
+%%%%
+Trog powers
+
+Trog offers various powers to help you in battle, namely the ability to
+go berserk at will and the ability to make wounds heal more quickly.
+Later, followers may call in powerful raging allies. Eventually, Trog
+will gift followers with weapons focused on damage.
+%%%%
+Nemelex Xobeh powers
+
+Followers of Nemelex Xobeh gain various ways to influence fate when
+playing cards.
+%%%%
+Elyvilon powers
+
+The healer god offers followers various means to heal themselves and
+others, including ones to rid their body from effects surpassing those
+of simple damage. Elyvilon will occasionally directly intervene to
+save a follower's life, and is almost certain to do so during prayer.
+%%%%
+Lugonu powers
+
+Followers of Lugonu gain powers to depart the Abyss at will, to banish
+monsters there, and eventually to gate themselves into this realm of
+chaos - at the cost of a part of their soul.
+Apart from that, they may cause great damage to monsters, and gain an
+ability to corrupt the ordered world, enabling them to open a gate for
+creatures of the Abyss to pass through.
+%%%%
+Beogh powers
+
+Beogh encourages followers to make use of orcish gear to be found in
+the dungeon. Followers can smite their foes and may even gain orcish
+followers of their own who may be blessed by Beogh in battle, and can
+be recalled within a level as needed. Eventually, they'll gain the
+power to walk on water.
+Beogh will sometimes directly intervene to save a follower's life.
+%%%%