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Diffstat (limited to 'crawl-ref/source/dat/elf.des')
-rw-r--r-- | crawl-ref/source/dat/elf.des | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/elf.des b/crawl-ref/source/dat/elf.des index 46900c87e4..b1d692f674 100644 --- a/crawl-ref/source/dat/elf.des +++ b/crawl-ref/source/dat/elf.des @@ -3,6 +3,92 @@ # Elven Halls. ############################################################################## +############################################################################## +# Elf:1 arrival vaults +# +# The concept: +# There are no entry vaults for the Elven Halls. Instead, there is a "border +# check" vault on the other side, in the Elf:1 level. Note that elves and orcs +# are not necessarily at war or have big enmities against each other. It's +# just a border check. +# +# The intention: +# I (Eino here, hi!) lost a lot of characters trying to do the Halls right +# after the Mines until I realized the Halls are significantly harder. A +# welcoming party on the other side will hopefully warn the player about this. +# +# Honor this intention. Lots of space between the monsters and the stairs, so +# the players have many turns to realize their mistake. Note that designing +# can be a challenge with the eight space LOS. What might make the player +# realize it's better to flee: facing a nasty summon, taking a few hits from +# conjurations.. they might engage melee opponents, at which point it's quite +# difficult to flee. Please keep that in mind. Note also, that a corridor is +# usually easier for the player than an open space. +# +# This is an instance where an entry (arrival) vault really does benefit from +# having monsters, even a nasty bunch. However, don't go overboard trying to +# make it really hard. And try to make it seem like a plausible border guard. +# +############################################################################## + +############################################################################## +# Dummy Elf arrival vault + +NAME: elf_arrival_dummy +TAGS: dummy +PLACE: Elf:1 +CHANCE: 50 +ORIENT: float +MAP +{ +ENDMAP + +############################################################################## +# Elf arrival vault: corridor one (with the hidden toll cashbox) + +NAME: elf_arrival_001 +PLACE: Elf:1 +ORIENT: float +SHUFFLE: asd/v$= +SHUFFLE: fgh/v$= +SUBST: a = v, s = v, d = v, f = v, g = v, h = v +MONS: deep elf soldier, deep elf mage, deep elf conjurer / deep elf priest / deep elf fighter +MONS: deep elf summoner / deep elf knight w:2 +MAP + aaa + asa +vvvvvvvvvvvvvvvvvvvvdv +v...vvvvv..12..3.....@ +v.{........v12..v.4..v +v...vvvvv..12..3.....@ +vvvvvvvvvvvvvvvvvvvvhv + fgf + fff +ENDMAP + +############################################################################## +# Elf arrival vault: open area + +NAME: elf_arrival_002 +PLACE: Elf:1 +ORIENT: float +FLAGS: no_rotate +MONS: deep elf soldier, deep elf mage, deep elf conjurer / deep elf priest / deep elf fighter +MONS: deep elf summoner / deep elf knight w:2 +MAP +xxxxx@xxx@xxx@xxxxx +xxxx...........xxxx +xx....G.3.3.G....xx +x...1.........1...x +x.G...2..4..2...G.x +x.................x +x.......G.G.......x +x.................x +x.....G.....G.....x +xx.1.....{.....1.xx +xxxx...........xxxx +xxxxxxxxxxxxxxxxxxx +ENDMAP ############################################################################ # elf_hall |