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-rw-r--r--crawl-ref/source/decks.cc15
1 files changed, 7 insertions, 8 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index d2232990d4..b427f6eee2 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -2498,7 +2498,7 @@ static bool _trowel_card(int power, deck_rarity_type rarity)
if (create_monster(
mgen_data(RANDOM_ELEMENT(golems),
- BEH_FRIENDLY, 5,
+ BEH_FRIENDLY, 5, 0,
you.pos(), you.pet_target)) != -1)
{
mpr("You construct a golem!");
@@ -2684,7 +2684,7 @@ static void _summon_demon_card(int power, deck_rarity_type rarity)
create_monster(
mgen_data(summon_any_demon(dct), BEH_FRIENDLY,
- std::min(power / 50, 6),
+ std::min(power / 50, 6), 0,
you.pos(), you.pet_target));
}
@@ -2737,7 +2737,8 @@ static void _summon_any_monster(int power, deck_rarity_type rarity)
create_monster(
mgen_data(mon_chosen,
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
- 3, chosen_spot,
+ 3, 0,
+ chosen_spot,
friendly ? you.pet_target : MHITYOU));
}
@@ -2750,7 +2751,7 @@ static void _summon_dancing_weapon(int power, deck_rarity_type rarity)
create_monster(
mgen_data(MONS_DANCING_WEAPON,
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
- power_level + 3, you.pos(),
+ power_level + 3, 0, you.pos(),
friendly ? you.pet_target : MHITYOU));
// Given the abundance of Nemelex decks, not setting hard reset
@@ -2813,9 +2814,7 @@ static void _summon_flying(int power, deck_rarity_type rarity)
// Be nice and don't summon friendly invisibles.
monster_type result = MONS_PROGRAM_BUG;
do
- {
result = flytypes[random2(4) + power_level];
- }
while (friendly && mons_class_flag(result, M_INVIS)
&& !player_see_invis());
@@ -2842,7 +2841,7 @@ static void _summon_skeleton(int power, deck_rarity_type rarity)
mgen_data(
skeltypes[power_level],
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
- std::min(power / 50, 6),
+ std::min(power / 50, 6), 0,
you.pos(),
friendly ? you.pet_target : MHITYOU));
}
@@ -2862,7 +2861,7 @@ static void _summon_ugly(int power, deck_rarity_type rarity)
create_monster(
mgen_data(ugly,
friendly ? BEH_FRIENDLY : BEH_HOSTILE,
- std::min(power / 50, 6),
+ std::min(power / 50, 6), 0,
you.pos(),
friendly ? you.pet_target : MHITYOU));
}