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-rw-r--r--crawl-ref/source/delay.cc11
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index f04237ba07..7f3a44eb77 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -610,7 +610,7 @@ void handle_delay( void )
if (mitm[ delay.parm1 ].sub_type == CORPSE_SKELETON)
{
mpr("The corpse rots away into a skeleton!");
- if (you.mutation[MUT_SAPROVOROUS] == 3)
+ if (player_mutation_level(MUT_SAPROVOROUS) == 3)
xom_check_corpse_waste();
else
xom_is_stimulated(32);
@@ -626,7 +626,7 @@ void handle_delay( void )
delay.parm2 = 99; // don't give the message twice
if (you.is_undead != US_UNDEAD
- && you.mutation[MUT_SAPROVOROUS] < 3)
+ && player_mutation_level(MUT_SAPROVOROUS) < 3)
{
xom_check_corpse_waste();
}
@@ -886,7 +886,7 @@ static void finish_delay(const delay_queue_item &delay)
? "bottling its blood"
: "butchering");
- if (you.mutation[MUT_SAPROVOROUS] == 3)
+ if (player_mutation_level(MUT_SAPROVOROUS) == 3)
xom_check_corpse_waste();
else
xom_is_stimulated(64);
@@ -901,7 +901,8 @@ static void finish_delay(const delay_queue_item &delay)
else
{
mprf("You finish %s the corpse into pieces.",
- (you.has_usable_claws() || you.mutation[MUT_FANGS] == 3) ?
+ (you.has_usable_claws()
+ || player_mutation_level(MUT_FANGS) == 3) ?
"ripping" : "chopping");
if (is_good_god(you.religion) && is_player_same_species(item.plus))
@@ -1052,7 +1053,7 @@ static void armour_wear_effects(const int item_slot)
{
case SPARM_RUNNING:
mprf("You feel quick%s.",
- (you.species == SP_NAGA || you.mutation[MUT_HOOVES])
+ (you.species == SP_NAGA || player_mutation_level(MUT_HOOVES))
? "" : " on your feet");
break;