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-rw-r--r--crawl-ref/source/directn.cc15
1 files changed, 7 insertions, 8 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index 7b787fa0fa..8d3b268e00 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -276,11 +276,11 @@ static bool _is_target_in_range(int x, int y, int range)
// previous command differently (i.e., not just letting the keys
// stuffed into the macro buffer replay as-is) because if the player
// targeted a monster using the movement keys and the monster then
-// moved between repititions, then simply replaying the keys in the
+// moved between repetitions, then simply replaying the keys in the
// buffer will target an empty square.
-static void direction_again(dist& moves, targeting_type restricts,
- targ_mode_type mode, int range, bool just_looking,
- const char *prompt, targeting_behaviour *beh)
+static void _direction_again(dist& moves, targeting_type restricts,
+ targ_mode_type mode, int range, bool just_looking,
+ const char *prompt, targeting_behaviour *beh)
{
moves.isValid = false;
moves.isTarget = false;
@@ -471,8 +471,7 @@ static void _fill_monster_list(bool full_info)
void direction(dist& moves, targeting_type restricts,
targ_mode_type mode, int range, bool just_looking,
- bool needs_path, const char *prompt,
- targeting_behaviour *beh)
+ bool needs_path, const char *prompt, targeting_behaviour *beh)
{
static targeting_behaviour stock_behaviour;
if (!beh)
@@ -491,8 +490,8 @@ void direction(dist& moves, targeting_type restricts,
if (crawl_state.is_replaying_keys() && restricts != DIR_DIR)
{
- direction_again(moves, restricts, mode, range, just_looking,
- prompt, beh);
+ _direction_again(moves, restricts, mode, range, just_looking,
+ prompt, beh);
return;
}