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-rw-r--r--crawl-ref/source/dungeon.cc38
1 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index 6192d0110c..236d6d5b16 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -3351,7 +3351,7 @@ void give_item(int mid, int level_number) //mv: cleanup+minor changes
if (get_weapon_brand( mitm[thing_created] ) == SPWPN_PROTECTION )
- menv[mid].armour_class += 5;
+ menv[mid].ac += 5;
if (!force_item || mitm[thing_created].colour == BLACK)
item_colour( mitm[thing_created] );
@@ -3576,19 +3576,19 @@ void give_item(int mid, int level_number) //mv: cleanup+minor changes
if (force_colour)
mitm[thing_created].colour = force_colour;
- menv[mid].armour_class += property( mitm[thing_created], PARM_AC );
+ menv[mid].ac += property( mitm[thing_created], PARM_AC );
const int armour_plus = mitm[thing_created].plus;
ASSERT(abs(armour_plus) < 20);
if (abs(armour_plus) < 20)
- menv[mid].armour_class += armour_plus;
+ menv[mid].ac += armour_plus;
- menv[mid].evasion += property( mitm[thing_created], PARM_EVASION ) / 2;
+ menv[mid].ev += property( mitm[thing_created], PARM_EVASION ) / 2;
- if (menv[mid].evasion < 1)
- menv[mid].evasion = 1; // This *shouldn't* happen.
+ if (menv[mid].ev < 1)
+ menv[mid].ev = 1; // This *shouldn't* happen.
} // end give_item()
//---------------------------------------------------------------------------
@@ -8932,15 +8932,15 @@ void define_zombie( int mid, int ztype, int cs, int power )
menv[mid].hit_points = hit_points( menv[mid].hit_dice, 6, 5 );
menv[mid].max_hit_points = menv[mid].hit_points;
- menv[mid].armour_class -= 2;
+ menv[mid].ac -= 2;
- if (menv[mid].armour_class < 0)
- menv[mid].armour_class = 0;
+ if (menv[mid].ac < 0)
+ menv[mid].ac = 0;
- menv[mid].evasion -= 5;
+ menv[mid].ev -= 5;
- if (menv[mid].evasion < 0)
- menv[mid].evasion = 0;
+ if (menv[mid].ev < 0)
+ menv[mid].ev = 0;
menv[mid].speed -= 2;
@@ -8960,15 +8960,15 @@ void define_zombie( int mid, int ztype, int cs, int power )
menv[mid].hit_points = hit_points( menv[mid].hit_dice, 5, 4 );
menv[mid].max_hit_points = menv[mid].hit_points;
- menv[mid].armour_class -= 4;
+ menv[mid].ac -= 4;
- if (menv[mid].armour_class < 0)
- menv[mid].armour_class = 0;
+ if (menv[mid].ac < 0)
+ menv[mid].ac = 0;
- menv[mid].evasion -= 2;
+ menv[mid].ev -= 2;
- if (menv[mid].evasion < 0)
- menv[mid].evasion = 0;
+ if (menv[mid].ev < 0)
+ menv[mid].ev = 0;
menv[mid].type = ((mons_zombie_size( menv[mid].number ) == 2)
? MONS_SKELETON_LARGE : MONS_SKELETON_SMALL);
@@ -8985,7 +8985,7 @@ void define_zombie( int mid, int ztype, int cs, int power )
{
menv[mid].hit_points = hit_points( menv[mid].hit_dice, 4, 4 );
menv[mid].max_hit_points = menv[mid].hit_points;
- menv[mid].armour_class += 4;
+ menv[mid].ac += 4;
menv[mid].type = MONS_SPECTRAL_THING;
}