diff options
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r-- | crawl-ref/source/dungeon.cc | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 6192d0110c..236d6d5b16 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -3351,7 +3351,7 @@ void give_item(int mid, int level_number) //mv: cleanup+minor changes if (get_weapon_brand( mitm[thing_created] ) == SPWPN_PROTECTION ) - menv[mid].armour_class += 5; + menv[mid].ac += 5; if (!force_item || mitm[thing_created].colour == BLACK) item_colour( mitm[thing_created] ); @@ -3576,19 +3576,19 @@ void give_item(int mid, int level_number) //mv: cleanup+minor changes if (force_colour) mitm[thing_created].colour = force_colour; - menv[mid].armour_class += property( mitm[thing_created], PARM_AC ); + menv[mid].ac += property( mitm[thing_created], PARM_AC ); const int armour_plus = mitm[thing_created].plus; ASSERT(abs(armour_plus) < 20); if (abs(armour_plus) < 20) - menv[mid].armour_class += armour_plus; + menv[mid].ac += armour_plus; - menv[mid].evasion += property( mitm[thing_created], PARM_EVASION ) / 2; + menv[mid].ev += property( mitm[thing_created], PARM_EVASION ) / 2; - if (menv[mid].evasion < 1) - menv[mid].evasion = 1; // This *shouldn't* happen. + if (menv[mid].ev < 1) + menv[mid].ev = 1; // This *shouldn't* happen. } // end give_item() //--------------------------------------------------------------------------- @@ -8932,15 +8932,15 @@ void define_zombie( int mid, int ztype, int cs, int power ) menv[mid].hit_points = hit_points( menv[mid].hit_dice, 6, 5 ); menv[mid].max_hit_points = menv[mid].hit_points; - menv[mid].armour_class -= 2; + menv[mid].ac -= 2; - if (menv[mid].armour_class < 0) - menv[mid].armour_class = 0; + if (menv[mid].ac < 0) + menv[mid].ac = 0; - menv[mid].evasion -= 5; + menv[mid].ev -= 5; - if (menv[mid].evasion < 0) - menv[mid].evasion = 0; + if (menv[mid].ev < 0) + menv[mid].ev = 0; menv[mid].speed -= 2; @@ -8960,15 +8960,15 @@ void define_zombie( int mid, int ztype, int cs, int power ) menv[mid].hit_points = hit_points( menv[mid].hit_dice, 5, 4 ); menv[mid].max_hit_points = menv[mid].hit_points; - menv[mid].armour_class -= 4; + menv[mid].ac -= 4; - if (menv[mid].armour_class < 0) - menv[mid].armour_class = 0; + if (menv[mid].ac < 0) + menv[mid].ac = 0; - menv[mid].evasion -= 2; + menv[mid].ev -= 2; - if (menv[mid].evasion < 0) - menv[mid].evasion = 0; + if (menv[mid].ev < 0) + menv[mid].ev = 0; menv[mid].type = ((mons_zombie_size( menv[mid].number ) == 2) ? MONS_SKELETON_LARGE : MONS_SKELETON_SMALL); @@ -8985,7 +8985,7 @@ void define_zombie( int mid, int ztype, int cs, int power ) { menv[mid].hit_points = hit_points( menv[mid].hit_dice, 4, 4 ); menv[mid].max_hit_points = menv[mid].hit_points; - menv[mid].armour_class += 4; + menv[mid].ac += 4; menv[mid].type = MONS_SPECTRAL_THING; } |