summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dungeon.cc
diff options
context:
space:
mode:
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r--crawl-ref/source/dungeon.cc34
1 files changed, 17 insertions, 17 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index b51759ba37..3e2611cfb8 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -641,7 +641,7 @@ static void _register_place(const vault_placement &place)
if (!place.map.has_tag("layout"))
_mask_vault(place, MMT_VAULT | MMT_NO_DOOR);
-
+
if (place.map.has_tag("no_monster_gen"))
_mask_vault(place, MMT_NO_MONS);
@@ -776,16 +776,14 @@ static void _reset_level()
// Set default level flags
if (you.level_type == LEVEL_DUNGEON)
env.level_flags = branches[you.where_are_you].default_level_flags;
- else if (you.level_type == LEVEL_LABYRINTH ||
- you.level_type == LEVEL_ABYSS)
+ else if (you.level_type == LEVEL_LABYRINTH
+ || you.level_type == LEVEL_ABYSS)
{
env.level_flags = LFLAG_NO_TELE_CONTROL | LFLAG_NOT_MAPPABLE;
- if (!(you.level_type == LEVEL_LABYRINTH
- && you.species != SP_MINOTAUR))
- {
+ // Labyrinths are *only* magic mappable for minotaurs.
+ if (you.level_type != LEVEL_LABYRINTH || you.species != SP_MINOTAUR)
env.level_flags |= LFLAG_NO_MAGIC_MAP;
- }
}
else
env.level_flags = 0;
@@ -837,15 +835,17 @@ static int _num_items_wanted(int level_number)
static int _num_mons_wanted(int level_type)
{
- if (level_type == LEVEL_ABYSS ||
- player_in_branch( BRANCH_ECUMENICAL_TEMPLE ))
+ if (level_type == LEVEL_ABYSS
+ || player_in_branch(BRANCH_ECUMENICAL_TEMPLE))
+ {
return 0;
+ }
int mon_wanted = roll_dice( 3, 10 );
if (player_in_hell())
mon_wanted += roll_dice( 3, 8 );
- else if (player_in_branch( BRANCH_HALL_OF_BLADES ))
+ else if (player_in_branch(BRANCH_HALL_OF_BLADES))
mon_wanted += roll_dice( 6, 8 );
if (mon_wanted > 60)
@@ -1051,7 +1051,7 @@ static bool _fixup_stone_stairs(bool preserve_vault_stairs)
{
int start = remove;
do
- {
+ {
if (!(dgn_Map_Mask(stair_list[remove]) & MMT_VAULT))
break;
remove = (remove + 1) % num_stairs;
@@ -2897,7 +2897,7 @@ static int _place_monster_vector(std::vector<monster_type> montypes,
mg.behaviour = BEH_SLEEP;
mg.flags |= MG_PERMIT_BANDS;
mg.map_mask |= MMT_NO_MONS;
-
+
for (int i = 0; i < num_to_place; i++)
{
mg.cls = montypes[random2(montypes.size())];
@@ -2984,7 +2984,7 @@ static void _builder_monsters(int level_number, char level_type, int mon_wanted)
mg.power = level_number;
mg.flags |= MG_PERMIT_BANDS;
mg.map_mask |= MMT_NO_MONS;
-
+
place_monster(mg);
}
@@ -3213,7 +3213,7 @@ static void _fill_monster_pit( spec_room &sr, FixedVector<pit_mons_def,
mg.cls = lord_type;
mg.behaviour = BEH_SLEEP;
mg.pos = coord_def(lordx, lordy);
-
+
mons_place(
mgen_data::sleeper_at(lord_type, coord_def(lordx, lordy)));
}
@@ -3392,7 +3392,7 @@ static void _special_room(int level_number, spec_room &sr)
mons_place(
mgen_data::sleeper_at(
- mons_alloc[random2(10)],
+ mons_alloc[random2(10)],
coord_def(x, y) ));
}
@@ -6058,9 +6058,9 @@ static char _plan_6(int level_number)
// Note, that although "level_number > 20" will work for most
// trips to pandemonium (through regular portals), it won't work
// for demonspawn who gate themselves there. -- bwr
- if (((player_in_branch( BRANCH_MAIN_DUNGEON ) && level_number > 20)
+ if ((player_in_branch(BRANCH_MAIN_DUNGEON) && level_number > 20
|| you.level_type == LEVEL_PANDEMONIUM)
- && (coinflip() || you.mutation[ MUT_PANDEMONIUM ]))
+ && (coinflip() || player_mutation_level(MUT_PANDEMONIUM)))
{
grd[40][36] = DNGN_ENTER_ABYSS;
grd[41][36] = DNGN_ENTER_ABYSS;