diff options
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r-- | crawl-ref/source/dungeon.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h index dedd41ae68..7db4d30569 100644 --- a/crawl-ref/source/dungeon.h +++ b/crawl-ref/source/dungeon.h @@ -3,6 +3,8 @@ * Summary: Functions used when building new levels. * Written by: Linley Henzell * + * Modified for Crawl Reference by $Author$ on $Date$ + * * Change History (most recent first): * * <1> -/--/-- LRH Created @@ -17,6 +19,14 @@ #define MAKE_GOOD_ITEM 351 +// Should be the larger of GXM/GYM +#define MAP_SIDE GXM + +// This may sometimes be used as map_type[x][y] (for minivaults) and as +// map_type[y][x] for large-scale vaults. Keep an eye out for the associated +// brain-damage. [dshaligram] +typedef char map_type[MAP_SIDE + 1][MAP_SIDE + 1]; + void item_colour( item_def &item ); // last updated 12may2000 {dlb} @@ -46,4 +56,13 @@ void give_item(int mid, int level_number); * *********************************************************************** */ void define_zombie(int mid, int ztype, int cs, int power); +bool is_wall(int feature); + +bool place_specific_trap(unsigned char spec_x, unsigned char spec_y, + unsigned char spec_type); + +void place_spec_shop(int level_number, unsigned char shop_x, + unsigned char shop_y, unsigned char force_s_type, + bool representative = false ); + #endif |