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-rw-r--r--crawl-ref/source/effects.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 97ac2543ab..d71978a899 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -3501,7 +3501,7 @@ static void _catchup_monster_moves(monsters *mon, int turns)
{
// If we're doing short time movement and the monster has a
// ranged attack (missile or spell), then the monster will
- // flee to gain distance if its "too close", else it will
+ // flee to gain distance if it's "too close", else it will
// just shift its position rather than charge the player. -- bwr
if (grid_distance(mon->pos(), mon->target) < 3)
{