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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-26 21:17:00 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-26 21:17:00 +0000
commite98f2b79cc1189f7c6e426bca8fc79e6e8f8a107 (patch)
treeffaa40a7b8e21c2a44dfcf9b5581c1d95fcdd9e1 /crawl-ref/source/effects.cc
parent69de941ecdd96ffc2034cbd29d81498866aa263d (diff)
downloadcrawl-ref-e98f2b79cc1189f7c6e426bca8fc79e6e8f8a107.tar.gz
crawl-ref-e98f2b79cc1189f7c6e426bca8fc79e6e8f8a107.zip
Comment fix.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8798 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 97ac2543ab..d71978a899 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -3501,7 +3501,7 @@ static void _catchup_monster_moves(monsters *mon, int turns)
{
// If we're doing short time movement and the monster has a
// ranged attack (missile or spell), then the monster will
- // flee to gain distance if its "too close", else it will
+ // flee to gain distance if it's "too close", else it will
// just shift its position rather than charge the player. -- bwr
if (grid_distance(mon->pos(), mon->target) < 3)
{