diff options
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r-- | crawl-ref/source/enum.h | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 1f3338384a..c012005e80 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -1794,20 +1794,21 @@ enum mons_class_flags M_LEVITATE = (1<< 5), // ... but not if this is set M_INVIS = (1<< 6), // is created invis M_SEE_INVIS = (1<< 7), // can see invis - M_SPEAKS = (1<< 8), // uses talking code - M_CONFUSED = (1<< 9), // monster is perma-confused, - M_BATTY = (1<<10), // monster is batty - M_SPLITS = (1<<11), // monster can split - M_AMPHIBIOUS = (1<<12), // monster can swim in water, - M_THICK_SKIN = (1<<13), // monster has more effective AC, - M_HUMANOID = (1<<14), // for Glamour - M_COLD_BLOOD = (1<<15), // susceptible to cold - M_WARM_BLOOD = (1<<16), // no effect currently - M_REGEN = (1<<17), // regenerates quickly - M_BURROWS = (1<<18), // monster digs through rock - M_EVIL = (1<<19), // monster vulnerable to holy spells - - M_UNIQUE = (1<<20), // monster is a unique + M_SENSE_INVIS = (1<< 8), // can sense invisible things + M_SPEAKS = (1<< 9), // uses talking code + M_CONFUSED = (1<<10), // monster is perma-confused, + M_BATTY = (1<<11), // monster is batty + M_SPLITS = (1<<12), // monster can split + M_AMPHIBIOUS = (1<<13), // monster can swim in water, + M_THICK_SKIN = (1<<14), // monster has more effective AC, + M_HUMANOID = (1<<15), // for Glamour + M_COLD_BLOOD = (1<<16), // susceptible to cold + M_WARM_BLOOD = (1<<17), // no effect currently + M_REGEN = (1<<18), // regenerates quickly + M_BURROWS = (1<<19), // monster digs through rock + M_EVIL = (1<<20), // monster vulnerable to holy spells + + M_UNIQUE = (1<<21), // monster is a unique M_ACID_SPLASH = (1<<22), // Passive acid splash when hit. |