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-rw-r--r--crawl-ref/source/enum.h20
1 files changed, 11 insertions, 9 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index a95fe77591..eae45831d2 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -786,6 +786,17 @@ enum level_flag_type
LFLAG_NO_MAGIC_MAP = (1 << 2) // Level can't be magic mapped.
};
+enum feature_property_type
+{
+ FPROP_NONE = 0,
+ FPROP_SANCTUARY_1 = (1 << 0),
+ FPROP_SANCTUARY_2 = (1 << 2),
+ FPROP_BLOODY = (1 << 3),
+ FPROP_VAULT = (1 << 4),
+ FPROP_HIGHLIGHT = (1 << 5)
+ // NOTE: Bloody floor and sanctuary are exclusive.
+};
+
// NOTE: The order of these is very important to their usage!
// [dshaligram] If adding/removing from this list, also update view.cc!
enum dungeon_char_type
@@ -1062,15 +1073,6 @@ enum dungeon_feature_type
DNGN_START_OF_MONSTERS = 297 // don't go past here! see view.cc
};
-enum floor_property_type
-{
- FPROP_NONE, // 0
- FPROP_SANCTUARY_1,
- FPROP_SANCTUARY_2,
- FPROP_BLOODY
- // Bloody floor and sanctuary are exclusive, so that's okay.
-};
-
enum duration_type
{
DUR_INVIS,