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-rw-r--r--crawl-ref/source/enum.h14
1 files changed, 3 insertions, 11 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 6629a1480b..2bffbdb455 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -1496,13 +1496,12 @@ enum killer_type // monster_die(), thing_thrown
KILL_DISMISSED // only on new game startup
};
-// This should be in order from the worst flight status to the best.
-// See mons_flies().
enum flight_type
{
FL_NONE = 0,
- FL_LEVITATE,
- FL_FLY
+ FL_LEVITATE, // doesn't require physical effort
+ FL_FLY // wings, etc... paralysis == fall
+
};
enum level_area_type // you.level_type
@@ -2071,13 +2070,6 @@ enum mon_attitude_type
ATT_FRIENDLY // created friendly (or tamed?)
};
-enum mon_flight_type
-{
- FLY_NOT,
- FLY_POWERED, // wings, etc... paralysis == fall
- FLY_LEVITATION // doesn't require physical effort
-};
-
// These are now saved in an unsigned long in the monsters struct.
enum monster_flag_type
{