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-rw-r--r--crawl-ref/source/enum.h29
1 files changed, 14 insertions, 15 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 6dc9dca27e..09e084eb4b 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -1898,27 +1898,26 @@ enum mon_flight_type
enum monster_flag_type
{
MF_CREATED_FRIENDLY = 0x01, // no benefit from killing
- MF_GOD_GIFT = 0x02, // player not penalized by its death
- MF_BATTY = 0x04, // flutters like a bat
- MF_JUST_SUMMONED = 0x08, // monster skips next available action
- MF_TAKING_STAIRS = 0x10, // is following player through stairs
+ MF_BATTY = 0x02, // flutters like a bat
+ MF_JUST_SUMMONED = 0x04, // monster skips next available action
+ MF_TAKING_STAIRS = 0x08, // is following player through stairs
- MF_INTERESTING = 0x20, // Player finds monster interesting
- MF_SEEN = 0x40, // Player already seen monster
- MF_DIVINE_PROTECTION = 0x80, // Monster has divine protection.
+ MF_INTERESTING = 0x10, // Player finds monster interesting
+ MF_SEEN = 0x20, // Player already seen monster
+ MF_DIVINE_PROTECTION = 0x40, // Monster has divine protection.
- MF_KNOWN_MIMIC = 0x100, // Mimic that has taken a swing at the PC,
+ MF_KNOWN_MIMIC = 0x80, // Mimic that has taken a swing at the PC,
// or that the player has inspected with ?
- MF_BANISHED = 0x200, // Monster that has been banished.
- MF_HARD_RESET = 0x400, // Summoned, should not drop gear on reset
- MF_WAS_NEUTRAL = 0x800, // mirror to CREATED_FRIENDLY for neutrals
- MF_ATT_CHANGE_ATTEMPT = 0x1000, // Saw player and attitude changed (or
+ MF_BANISHED = 0x100, // Monster that has been banished.
+ MF_HARD_RESET = 0x200, // Summoned, should not drop gear on reset
+ MF_WAS_NEUTRAL = 0x400, // mirror to CREATED_FRIENDLY for neutrals
+ MF_ATT_CHANGE_ATTEMPT = 0x800, // Saw player and attitude changed (or
// not); currently used for holy beings
// (good god worshippers -> neutral)
// and orcs (Beogh worshippers -> friendly)
- MF_WAS_IN_VIEW = 0x2000, // Was in view during previous turn
- MF_BAND_MEMBER = 0x4000, // Created as a member of a band
- MF_GOT_HALF_XP = 0x8000 // Player already got half xp value earlier
+ MF_WAS_IN_VIEW = 0x1000, // Was in view during previous turn
+ MF_BAND_MEMBER = 0x2000, // Created as a member of a band
+ MF_GOT_HALF_XP = 0x4000 // Player already got half xp value earlier
};
// Adding slots breaks saves. YHBW.