diff options
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r-- | crawl-ref/source/enum.h | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 6dc9dca27e..09e084eb4b 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -1898,27 +1898,26 @@ enum mon_flight_type enum monster_flag_type { MF_CREATED_FRIENDLY = 0x01, // no benefit from killing - MF_GOD_GIFT = 0x02, // player not penalized by its death - MF_BATTY = 0x04, // flutters like a bat - MF_JUST_SUMMONED = 0x08, // monster skips next available action - MF_TAKING_STAIRS = 0x10, // is following player through stairs + MF_BATTY = 0x02, // flutters like a bat + MF_JUST_SUMMONED = 0x04, // monster skips next available action + MF_TAKING_STAIRS = 0x08, // is following player through stairs - MF_INTERESTING = 0x20, // Player finds monster interesting - MF_SEEN = 0x40, // Player already seen monster - MF_DIVINE_PROTECTION = 0x80, // Monster has divine protection. + MF_INTERESTING = 0x10, // Player finds monster interesting + MF_SEEN = 0x20, // Player already seen monster + MF_DIVINE_PROTECTION = 0x40, // Monster has divine protection. - MF_KNOWN_MIMIC = 0x100, // Mimic that has taken a swing at the PC, + MF_KNOWN_MIMIC = 0x80, // Mimic that has taken a swing at the PC, // or that the player has inspected with ? - MF_BANISHED = 0x200, // Monster that has been banished. - MF_HARD_RESET = 0x400, // Summoned, should not drop gear on reset - MF_WAS_NEUTRAL = 0x800, // mirror to CREATED_FRIENDLY for neutrals - MF_ATT_CHANGE_ATTEMPT = 0x1000, // Saw player and attitude changed (or + MF_BANISHED = 0x100, // Monster that has been banished. + MF_HARD_RESET = 0x200, // Summoned, should not drop gear on reset + MF_WAS_NEUTRAL = 0x400, // mirror to CREATED_FRIENDLY for neutrals + MF_ATT_CHANGE_ATTEMPT = 0x800, // Saw player and attitude changed (or // not); currently used for holy beings // (good god worshippers -> neutral) // and orcs (Beogh worshippers -> friendly) - MF_WAS_IN_VIEW = 0x2000, // Was in view during previous turn - MF_BAND_MEMBER = 0x4000, // Created as a member of a band - MF_GOT_HALF_XP = 0x8000 // Player already got half xp value earlier + MF_WAS_IN_VIEW = 0x1000, // Was in view during previous turn + MF_BAND_MEMBER = 0x2000, // Created as a member of a band + MF_GOT_HALF_XP = 0x4000 // Player already got half xp value earlier }; // Adding slots breaks saves. YHBW. |