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-rw-r--r--crawl-ref/source/externs.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index f0195f1f04..d5e3f7e8a6 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -336,7 +336,8 @@ public:
virtual bool can_bleed() const = 0;
virtual bool mutate() = 0;
virtual bool drain_exp(actor *agent, bool quiet = false) = 0;
- virtual void rot(actor *agent, int amount, int immediate = 0) = 0;
+ virtual bool rot(actor *agent, int amount, int immediate = 0,
+ bool quiet = false) = 0;
virtual int hurt(const actor *attacker, int amount,
beam_type flavour = BEAM_MISSILE,
bool cleanup_dead = true) = 0;
@@ -1074,7 +1075,7 @@ public:
void confuse(actor *, int strength);
void heal(int amount, bool max_too = false);
bool drain_exp(actor *, bool quiet = false);
- void rot(actor *, int amount, int immediate = 0);
+ bool rot(actor *, int amount, int immediate = 0, bool quiet = false);
int hurt(const actor *attacker, int amount,
beam_type flavour = BEAM_MISSILE,
bool cleanup_dead = true);
@@ -1506,7 +1507,7 @@ public:
void slow_down(actor *, int str);
void confuse(actor *, int strength);
bool drain_exp(actor *, bool quiet = false);
- void rot(actor *, int amount, int immediate = 0);
+ bool rot(actor *, int amount, int immediate = 0, bool quiet = false);
int hurt(const actor *attacker, int amount,
beam_type flavour = BEAM_MISSILE,
bool cleanup_dead = true);