diff options
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r-- | crawl-ref/source/externs.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h index 5e241f6292..66c056c8a6 100644 --- a/crawl-ref/source/externs.h +++ b/crawl-ref/source/externs.h @@ -1662,11 +1662,11 @@ public: bool autopickup_no_burden; // don't autopickup if it changes burden bool note_all_skill_levels; // take note for all skill levels (1-27) - bool note_skill_max; // take note when skills reach new max - bool note_all_spells; // take note when learning any spell - std::string user_note_prefix;// Prefix for user notes - int note_hp_percent; // percentage hp for notetaking - int ood_interesting; // how many levels OOD is noteworthy? + bool note_skill_max; // take note when skills reach new max + bool note_all_spells; // take note when learning any spell + std::string user_note_prefix; // Prefix for user notes + int note_hp_percent; // percentage hp for notetaking + int ood_interesting; // how many levels OOD is noteworthy? int rare_interesting; // what monster rarity is noteworthy? confirm_level_type easy_confirm; // make yesno() confirming easier bool easy_quit_item_prompts; // make item prompts quitable on space @@ -1691,13 +1691,13 @@ public: char race; // preselected race char cls; // preselected class bool delay_message_clear; // avoid clearing messages each turn - unsigned friend_brand; // Attribute for branding friendly monsters - unsigned neutral_brand; // Attribute for branding neutral monsters - bool no_dark_brand; // Attribute for branding friendly monsters - bool macro_meta_entry;// Allow user to use numeric sequences when - // creating macros + unsigned friend_brand; // Attribute for branding friendly monsters + unsigned neutral_brand; // Attribute for branding neutral monsters + bool no_dark_brand; // Attribute for branding friendly monsters + bool macro_meta_entry; // Allow user to use numeric sequences when + // creating macros - int fire_items_start;// index of first item for fire command + int fire_items_start; // index of first item for fire command std::vector<unsigned> fire_order; // missile search order for 'f' command bool auto_list; // automatically jump to appropriate item lists |