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-rw-r--r--crawl-ref/source/externs.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index 5e241f6292..66c056c8a6 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -1662,11 +1662,11 @@ public:
bool autopickup_no_burden; // don't autopickup if it changes burden
bool note_all_skill_levels; // take note for all skill levels (1-27)
- bool note_skill_max; // take note when skills reach new max
- bool note_all_spells; // take note when learning any spell
- std::string user_note_prefix;// Prefix for user notes
- int note_hp_percent; // percentage hp for notetaking
- int ood_interesting; // how many levels OOD is noteworthy?
+ bool note_skill_max; // take note when skills reach new max
+ bool note_all_spells; // take note when learning any spell
+ std::string user_note_prefix; // Prefix for user notes
+ int note_hp_percent; // percentage hp for notetaking
+ int ood_interesting; // how many levels OOD is noteworthy?
int rare_interesting; // what monster rarity is noteworthy?
confirm_level_type easy_confirm; // make yesno() confirming easier
bool easy_quit_item_prompts; // make item prompts quitable on space
@@ -1691,13 +1691,13 @@ public:
char race; // preselected race
char cls; // preselected class
bool delay_message_clear; // avoid clearing messages each turn
- unsigned friend_brand; // Attribute for branding friendly monsters
- unsigned neutral_brand; // Attribute for branding neutral monsters
- bool no_dark_brand; // Attribute for branding friendly monsters
- bool macro_meta_entry;// Allow user to use numeric sequences when
- // creating macros
+ unsigned friend_brand; // Attribute for branding friendly monsters
+ unsigned neutral_brand; // Attribute for branding neutral monsters
+ bool no_dark_brand; // Attribute for branding friendly monsters
+ bool macro_meta_entry; // Allow user to use numeric sequences when
+ // creating macros
- int fire_items_start;// index of first item for fire command
+ int fire_items_start; // index of first item for fire command
std::vector<unsigned> fire_order; // missile search order for 'f' command
bool auto_list; // automatically jump to appropriate item lists