diff options
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r-- | crawl-ref/source/externs.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h index 08744ffc78..582d77e898 100644 --- a/crawl-ref/source/externs.h +++ b/crawl-ref/source/externs.h @@ -1510,20 +1510,15 @@ public: bool colour_map; // add colour to the map bool clean_map; // remove unseen clouds/monsters bool show_uncursed; // label known uncursed items as "uncursed" - bool always_greet; // display greeting message when reloading bool easy_open; // open doors with movement bool easy_unequip; // allow auto-removing of armour / jewelry bool easy_butcher; // open doors with movement bool always_confirm_butcher; // even if only one corpse - bool increasing_skill_progress; // skills go from 0-10 or 10-0 - bool confirm_self_target; // require confirmation before selftarget bool default_target; // start targeting on a real target - bool safe_autopickup; // don't autopickup when monsters visible bool autopickup_no_burden; // don't autopickup if it changes burden bool note_all_skill_levels; // take note for all skill levels (1-27) bool note_skill_max; // take note when skills reach new max bool note_all_spells; // take note when learning any spell - bool use_notes; // take (and dump) notes std::string user_note_prefix; // Prefix for user notes int note_hp_percent; // percentage hp for notetaking int ood_interesting; // how many levels OOD is noteworthy? @@ -1542,7 +1537,6 @@ public: int magic_point_warning; // percentage mp for danger warning char race; // preselected race char cls; // preselected class - bool terse_hand; // use terse description for wielded item bool delay_message_clear; // avoid clearing messages each turn unsigned friend_brand; // Attribute for branding friendly monsters bool no_dark_brand; // Attribute for branding friendly monsters @@ -1555,7 +1549,6 @@ public: bool auto_list; // automatically jump to appropriate item lists bool flush_input[NUM_FLUSH_REASONS]; // when to flush input buff - bool lowercase_invocations; // prefer lowercase invocations char_set_type char_set; FixedVector<unsigned, NUM_DCHAR_TYPES> char_table; @@ -1646,7 +1639,6 @@ public: std::vector<std::string> dump_order; bool level_map_title; // Show title in level map - bool safe_zero_exp; // If true, you feel safe around 0xp monsters bool target_zero_exp; // If true, targeting targets zero-exp // monsters. bool target_wrap; // Wrap around from last to first target |