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-rw-r--r--crawl-ref/source/fight.cc9
1 files changed, 5 insertions, 4 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index f8d8cab9e3..f50b52c696 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -3192,13 +3192,14 @@ int melee_attack::mons_to_hit()
///////////////////////////////////////////////////////////////////////////
-static void tutorial_weapon_check(const item_def *weapon)
+static void wielded_weapon_check(const item_def *weapon)
{
if (weapon &&
(weapon->base_type != OBJ_WEAPONS
|| is_range_weapon(*weapon)))
{
- learned_something_new(TUT_WIELD_WEAPON);
+ mpr("You might want to wield a more suitable implement when attacking monsters.", MSGCH_WARN);
+ learned_something_new(TUT_WIELD_WEAPON); // for tutorial Rangers
}
}
@@ -3212,8 +3213,8 @@ bool you_attack(int monster_attacked, bool unarmed_attacks)
// We're trying to hit a monster, break out of travel/explore now.
interrupt_activity(AI_HIT_MONSTER, defender);
- // For tutorials, check if the player is fighting with something unsuitable
- tutorial_weapon_check(attk.weapon);
+ // check if the player is fighting with something unsuitable
+ wielded_weapon_check(attk.weapon);
return attk.attack();
}