diff options
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r-- | crawl-ref/source/fight.cc | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index d6ae6ad37e..1df53b95d2 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -1551,7 +1551,7 @@ int melee_attack::player_apply_water_attack_bonus(int damage) int melee_attack::player_apply_weapon_skill(int damage) { if (weapon && (weapon->base_type == OBJ_WEAPONS - || item_is_staff( *weapon ))) + || weapon->base_type == OBJ_STAVES)) { damage *= 25 + (random2( you.skills[ wpn_skill ] + 1 )); damage /= 25; @@ -1583,10 +1583,14 @@ int melee_attack::player_apply_misc_modifiers(int damage) int melee_attack::player_apply_weapon_bonuses(int damage) { - if (weapon && weapon->base_type == OBJ_WEAPONS) + if (weapon && (weapon->base_type == OBJ_WEAPONS + || item_is_rod( *weapon ))) { int wpn_damage_plus = weapon->plus2; + if (item_is_rod( *weapon )) + wpn_damage_plus = (short)weapon->props["rod_enchantment"]; + damage += (wpn_damage_plus > -1) ? (random2(1 + wpn_damage_plus)) : -(1 + random2(-wpn_damage_plus)); @@ -1767,6 +1771,8 @@ int melee_attack::player_weapon_type_modify(int damage) weap_type = WPN_UNARMED; else if (item_is_staff(*weapon)) weap_type = WPN_QUARTERSTAFF; + else if (item_is_rod(*weapon)) + weap_type = WPN_CLUB; else if (weapon->base_type == OBJ_WEAPONS) weap_type = weapon->sub_type; @@ -3905,10 +3911,13 @@ int melee_attack::player_to_hit(bool random_factor) } } - else if (item_is_staff( *weapon )) + else if (weapon->base_type == OBJ_STAVES) { // magical staff your_to_hit += property( *weapon, PWPN_HIT ); + + if (item_is_rod( *weapon )) + your_to_hit += (short)weapon->props["rod_enchantment"]; } } @@ -4068,7 +4077,7 @@ int melee_attack::player_weapon_speed() int attack_delay = 0; if (weapon && (weapon->base_type == OBJ_WEAPONS - || item_is_staff( *weapon ))) + || weapon->base_type == OBJ_STAVES)) { attack_delay = property( *weapon, PWPN_SPEED ); attack_delay -= you.skills[ wpn_skill ] / 2; @@ -4212,7 +4221,7 @@ int melee_attack::player_calc_base_weapon_damage() { int damage = 0; - if (weapon->base_type == OBJ_WEAPONS || item_is_staff( *weapon )) + if (weapon->base_type == OBJ_WEAPONS || weapon->base_type == OBJ_STAVES) damage = property( *weapon, PWPN_DAMAGE ); // Staves can be wielded with a worn shield, but are much less |