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-rw-r--r--crawl-ref/source/fight.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 5fd1dd6311..fbeb88e680 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -219,7 +219,7 @@ int calc_heavy_armour_penalty( bool random_factor )
}
// Heavy armour modifiers for PARM_EVASION.
- if (you.equip[EQ_BODY_ARMOUR] != -1)
+ if (player_wearing_slot(EQ_BODY_ARMOUR))
{
const int ev_pen = property( you.inv[you.equip[EQ_BODY_ARMOUR]],
PARM_EVASION );
@@ -233,15 +233,15 @@ int calc_heavy_armour_penalty( bool random_factor )
// ??? what is the reasoning behind this ??? {dlb}
// My guess is that its supposed to encourage monk-style play -- bwr
- if (!ur_armed)
+ if (!ur_armed && heavy_armour)
{
if (random_factor)
{
heavy_armour *= (coinflip() ? 3 : 2);
}
- // (2+3)/2
else
{
+ // avg. value: (2+3)/2
heavy_armour *= 5;
heavy_armour /= 2;
}