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-rw-r--r--crawl-ref/source/fight.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 952ba93e29..6b50831e1e 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -180,7 +180,7 @@ static int calc_your_to_hit_unarmed(int uattack = UNAT_NO_ATTACK,
if (wearing_amulet(AMU_INACCURACY))
your_to_hit -= 5;
- // vampires know how to bite and aim better when thirsty
+ // Vampires know how to bite and aim better when thirsty.
if (you.species == SP_VAMPIRE && uattack == UNAT_BITE)
{
your_to_hit += 1;
@@ -382,7 +382,7 @@ void melee_attack::init_attack()
randart_wpn_properties( *weapon, art_props );
}
- wpn_skill = weapon? weapon_skill( *weapon ) : SK_UNARMED_COMBAT;
+ wpn_skill = weapon ? weapon_skill( *weapon ) : SK_UNARMED_COMBAT;
if (weapon)
{
hands = hands_reqd( *weapon, attacker->body_size() );
@@ -1073,8 +1073,8 @@ bool melee_attack::player_aux_unarmed()
unarmed_attack = "bite";
simple_miss_message = true;
- // TODO: Maybe unarmed combat factor in
- aux_damage += player_mutation_level(MUT_FANGS) * 2;
+ aux_damage += player_mutation_level(MUT_FANGS) * 2
+ + you.skills[SK_UNARMED_COMBAT] / 5;
if (you.species == SP_VAMPIRE)
{