diff options
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r-- | crawl-ref/source/fight.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index 952ba93e29..6b50831e1e 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -180,7 +180,7 @@ static int calc_your_to_hit_unarmed(int uattack = UNAT_NO_ATTACK, if (wearing_amulet(AMU_INACCURACY)) your_to_hit -= 5; - // vampires know how to bite and aim better when thirsty + // Vampires know how to bite and aim better when thirsty. if (you.species == SP_VAMPIRE && uattack == UNAT_BITE) { your_to_hit += 1; @@ -382,7 +382,7 @@ void melee_attack::init_attack() randart_wpn_properties( *weapon, art_props ); } - wpn_skill = weapon? weapon_skill( *weapon ) : SK_UNARMED_COMBAT; + wpn_skill = weapon ? weapon_skill( *weapon ) : SK_UNARMED_COMBAT; if (weapon) { hands = hands_reqd( *weapon, attacker->body_size() ); @@ -1073,8 +1073,8 @@ bool melee_attack::player_aux_unarmed() unarmed_attack = "bite"; simple_miss_message = true; - // TODO: Maybe unarmed combat factor in - aux_damage += player_mutation_level(MUT_FANGS) * 2; + aux_damage += player_mutation_level(MUT_FANGS) * 2 + + you.skills[SK_UNARMED_COMBAT] / 5; if (you.species == SP_VAMPIRE) { |