diff options
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r-- | crawl-ref/source/files.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc index dba2a7b8ac..4d8c1def06 100644 --- a/crawl-ref/source/files.cc +++ b/crawl-ref/source/files.cc @@ -821,12 +821,12 @@ static std::string _get_level_suffix(int level, branch_type where, } } -std::string make_filename( const char *prefix, int level, branch_type where, - level_area_type ltype, bool isGhost ) +std::string make_filename(std::string prefix, int level, branch_type where, + level_area_type ltype, bool isGhost) { - return get_savedir_filename( prefix, "", - _get_level_suffix(level, where, ltype), - isGhost ); + return get_savedir_filename(prefix, "", + _get_level_suffix(level, where, ltype), + isGhost ); } static void _write_version( FILE *dataFile, int majorVersion, int minorVersion, @@ -1537,7 +1537,7 @@ void save_game(bool leave_game, const char *farewellmsg) unwind_bool saving_game(crawl_state.saving_game, true); /* Stashes */ - std::string stashFile = get_savedir_filename( you.your_name, "", "st" ); + std::string stashFile = get_savedir_filename(you.your_name, "", "st"); FILE *stashf = fopen(stashFile.c_str(), "wb"); if (stashf) { @@ -1549,14 +1549,14 @@ void save_game(bool leave_game, const char *farewellmsg) #ifdef CLUA_BINDINGS /* lua */ - std::string luaFile = get_savedir_filename( you.your_name, "", "lua" ); + std::string luaFile = get_savedir_filename(you.your_name, "", "lua"); clua.save(luaFile.c_str()); // Note that luaFile may not exist. DO_CHMOD_PRIVATE(luaFile.c_str()); #endif /* kills */ - std::string killFile = get_savedir_filename( you.your_name, "", "kil" ); + std::string killFile = get_savedir_filename(you.your_name, "", "kil"); FILE *killf = fopen(killFile.c_str(), "wb"); if (killf) { @@ -1671,7 +1671,7 @@ void save_game(bool leave_game, const char *farewellmsg) whereis_record("saved"); #endif end(0, false, farewellmsg? "%s" : "See you soon, %s!", - farewellmsg? farewellmsg : you.your_name); + farewellmsg? farewellmsg : you.your_name.c_str()); } // end save_game() // Saves the game without exiting. |