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-rw-r--r--crawl-ref/source/godabil.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc
index f8b6ce9960..7c8e6b5a51 100644
--- a/crawl-ref/source/godabil.cc
+++ b/crawl-ref/source/godabil.cc
@@ -1256,7 +1256,8 @@ bool ponderousify_armour()
static int _slouch_monsters(coord_def where, int pow, int, actor* agent)
{
monsters* mon = monster_at(where);
- if (mon == NULL || mons_is_stationary(mon) || mon->cannot_move())
+ if (mon == NULL || mons_is_stationary(mon) || mon->cannot_move()
+ || mons_is_projectile(mon->type))
return (0);
int dmg = (mon->speed - 1000/player_movement_speed()/player_speed());