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-rw-r--r--crawl-ref/source/hiscores.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/hiscores.cc b/crawl-ref/source/hiscores.cc
index db78f5d592..50e697b100 100644
--- a/crawl-ref/source/hiscores.cc
+++ b/crawl-ref/source/hiscores.cc
@@ -631,12 +631,12 @@ static const char *short_branch_name(int branch)
return ("");
}
-static int str_to_branch(const std::string &branch)
+static branch_type str_to_branch(const std::string &branch)
{
for (int i = 0; i < NUM_BRANCHES; ++i)
{
if (branches[i].abbrevname && branches[i].abbrevname == branch)
- return (i);
+ return (static_cast<branch_type>(i));
}
return (BRANCH_MAIN_DUNGEON);
}
@@ -653,11 +653,11 @@ static const char *level_area_type_name(int level_type)
return ("");
}
-static int str_to_level_area_type(const std::string &s)
+static level_area_type str_to_level_area_type(const std::string &s)
{
for (int i = 0; i < NUM_LEVEL_AREA_TYPES; ++i)
if (s == level_type_names[i])
- return (i);
+ return (static_cast<level_area_type>(i));
return (LEVEL_DUNGEON);
}
@@ -833,9 +833,9 @@ std::string scorefile_entry::short_kill_message() const
// Maps a 0.1.x branch id to a 0.2 branch id. Ugh. Fortunately we need this
// only to read old logfiles/scorefiles.
-int scorefile_entry::kludge_branch(int branch_01) const
+branch_type scorefile_entry::kludge_branch(int branch_01) const
{
- static int branch_map[] = {
+ static branch_type branch_map[] = {
BRANCH_MAIN_DUNGEON, BRANCH_DIS, BRANCH_GEHENNA,
BRANCH_VESTIBULE_OF_HELL, BRANCH_COCYTUS, BRANCH_TARTARUS,
BRANCH_INFERNO, BRANCH_THE_PIT, BRANCH_MAIN_DUNGEON,
@@ -898,7 +898,7 @@ bool scorefile_entry::parse_obsolete_scoreline(const std::string &line)
auxkilldata[0] = 0;
dlvl = hs_nextint(inbuf);
- level_type = hs_nextint(inbuf);
+ level_type = static_cast<level_area_type>(hs_nextint(inbuf));
branch = kludge_branch( hs_nextint(inbuf) );
final_hp = hs_nextint(inbuf);
@@ -1019,8 +1019,8 @@ void scorefile_entry::reset()
death_source_name[0] = 0;
auxkilldata[0] = 0;
dlvl = 0;
- level_type = 0;
- branch = 0;
+ level_type = LEVEL_DUNGEON;
+ branch = BRANCH_MAIN_DUNGEON;
final_hp = -1;
final_max_hp = -1;
final_max_max_hp = -1;