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+/*
+ * File: initfile.cc
+ * Summary: Simple reading of an init file and system variables
+ * Written by: David Loewenstern
+ *
+ * Modified for Crawl Reference by $Author$ on $Date$
+ *
+ * Change History (most recent first):
+ *
+ * <3> 5 May 2000 GDL Add field stripping for 'name'
+ * <2> 6/12/99 BWR Added get_system_environment
+ * <1> 6/9/99 DML Created
+ */
+
+#include "AppHdr.h"
+#include "initfile.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string>
+#include <ctype.h>
+
+#include "clua.h"
+#include "Kills.h"
+#include "files.h"
+#include "externs.h"
+#include "defines.h"
+#include "libutil.h"
+#include "player.h"
+#include "stash.h"
+#include "stuff.h"
+#include "travel.h"
+#include "items.h"
+#include "view.h"
+
+game_options Options;
+
+extern void (*viewwindow) (char, bool);
+extern unsigned char (*mapch) (unsigned char);
+extern unsigned char (*mapch2) (unsigned char);
+extern unsigned char mapchar3(unsigned char ldfk);
+extern unsigned char mapchar4(unsigned char ldfk);
+
+#ifdef UNIX
+extern int character_set; // unices only
+#endif
+
+static std::string & tolower_string( std::string &str );
+
+const static char *obj_syms = ")([/%.?=!.+\\0}X$";
+const static int obj_syms_len = 16;
+
+static void read_startup_prefs();
+static void read_options(InitLineInput &il, bool runscript);
+
+template<class A, class B> void append_vector(
+ std::vector<A> &dest, const std::vector<B> &src)
+{
+ dest.insert( dest.end(), src.begin(), src.end() );
+}
+
+// returns -1 if unmatched else returns 0-15
+static short str_to_colour( const std::string &str )
+{
+ int ret;
+
+ const std::string cols[16] =
+ {
+ "black", "blue", "green", "cyan", "red", "magenta", "brown",
+ "lightgrey", "darkgrey", "lightblue", "lightgreen", "lightcyan",
+ "lightred", "lightmagenta", "yellow", "white"
+ };
+
+ for (ret = 0; ret < 16; ret++)
+ {
+ if (str == cols[ret])
+ break;
+ }
+
+ // check for alternate spellings
+ if (ret == 16)
+ {
+ if (str == "lightgray")
+ ret = 7;
+ else if (str == "darkgray")
+ ret = 8;
+ }
+
+ if (ret == 16)
+ {
+ // Check if we have a direct colour index
+ const char *s = str.c_str();
+ char *es = NULL;
+ int ci = (int) strtol(s, &es, 10);
+ if (s != (const char *) es && es && ci >= 0 && ci < 16)
+ ret = ci;
+ }
+
+ return ((ret == 16) ? -1 : ret);
+}
+
+// returns -1 if unmatched else returns 0-15
+static int str_to_channel_colour( const std::string &str )
+{
+ int ret = str_to_colour( str );
+
+ if (ret == -1)
+ {
+ if (str == "mute")
+ ret = MSGCOL_MUTED;
+ else if (str == "plain" || str == "off")
+ ret = MSGCOL_PLAIN;
+ else if (str == "default" || str == "on")
+ ret = MSGCOL_DEFAULT;
+ else if (str == "alternate")
+ ret = MSGCOL_ALTERNATE;
+ }
+
+ return (ret);
+}
+
+static const std::string message_channel_names[ NUM_MESSAGE_CHANNELS ] =
+{
+ "plain", "prompt", "god", "duration", "danger", "warning", "food",
+ "recovery", "talk", "intrinsic_gain", "mutation", "monster_spell",
+ "monster_enchant", "monster_damage", "rotten_meat", "equipment",
+ "diagnostic",
+};
+
+// returns -1 if unmatched else returns 0-15
+int str_to_channel( const std::string &str )
+{
+ short ret;
+
+ for (ret = 0; ret < NUM_MESSAGE_CHANNELS; ret++)
+ {
+ if (str == message_channel_names[ret])
+ break;
+ }
+
+ return (ret == NUM_MESSAGE_CHANNELS ? -1 : ret);
+}
+
+std::string channel_to_str( int channel )
+{
+ if (channel < 0 || channel >= NUM_MESSAGE_CHANNELS)
+ return "";
+
+ return message_channel_names[channel];
+}
+
+static int str_to_weapon( const std::string &str )
+{
+ if (str == "shortsword" || str == "short sword")
+ return (WPN_SHORT_SWORD);
+ else if (str == "mace")
+ return (WPN_MACE);
+ else if (str == "spear")
+ return (WPN_SPEAR);
+ else if (str == "trident")
+ return (WPN_TRIDENT);
+ else if (str == "hand axe" || str == "handaxe")
+ return (WPN_HAND_AXE);
+ else if (str == "random")
+ return (WPN_RANDOM);
+
+ return (WPN_UNKNOWN);
+}
+
+static std::string weapon_to_str( int weapon )
+{
+ switch (weapon)
+ {
+ case WPN_SHORT_SWORD:
+ return "short sword";
+ case WPN_MACE:
+ return "mace";
+ case WPN_SPEAR:
+ return "spear";
+ case WPN_TRIDENT:
+ return "trident";
+ case WPN_HAND_AXE:
+ return "hand axe";
+ case WPN_RANDOM:
+ return "random";
+ default:
+ return "random";
+ }
+}
+
+static unsigned int str_to_fire_types( const std::string &str )
+{
+ if (str == "launcher")
+ return (FIRE_LAUNCHER);
+ else if (str == "dart")
+ return (FIRE_DART);
+ else if (str == "stone")
+ return (FIRE_STONE);
+ else if (str == "dagger")
+ return (FIRE_DAGGER);
+ else if (str == "spear")
+ return (FIRE_SPEAR);
+ else if (str == "hand axe" || str == "handaxe")
+ return (FIRE_HAND_AXE);
+ else if (str == "club")
+ return (FIRE_CLUB);
+
+ return (FIRE_NONE);
+}
+
+static void str_to_fire_order( const std::string &str,
+ FixedVector< int, NUM_FIRE_TYPES > &list )
+{
+ int i;
+ size_t pos = 0;
+ std::string item = "";
+
+ for (i = 0; i < NUM_FIRE_TYPES; i++)
+ {
+ // get next item from comma delimited list
+ const size_t end = str.find( ',', pos );
+ item = str.substr( pos, end - pos );
+ trim_string( item );
+
+ list[i] = str_to_fire_types( item );
+
+ if (end == std::string::npos)
+ break;
+ else
+ pos = end + 1;
+ }
+}
+
+static char str_to_race( const std::string &str )
+{
+ int index = -1;
+
+ if (str.length() == 1) // old system of using menu letter
+ return (str[0]);
+ else if (str.length() == 2) // scan abbreviations
+ index = get_species_index_by_abbrev( str.c_str() );
+
+ // if we don't have a match, scan the full names
+ if (index == -1)
+ index = get_species_index_by_name( str.c_str() );
+
+ // skip over the extra draconians here
+ if (index > SP_RED_DRACONIAN)
+ index -= (SP_CENTAUR - SP_RED_DRACONIAN - 1);
+
+ // SP_HUMAN is at 1, therefore we must subtract one.
+ return ((index != -1) ? index_to_letter( index - 1 ) : '\0');
+}
+
+static char str_to_class( const std::string &str )
+{
+ int index = -1;
+
+ if (str.length() == 1) // old system of using menu letter
+ return (str[0]);
+ else if (str.length() == 2) // scan abbreviations
+ index = get_class_index_by_abbrev( str.c_str() );
+
+ // if we don't have a match, scan the full names
+ if (index == -1)
+ index = get_class_index_by_name( str.c_str() );
+
+ return ((index != -1) ? index_to_letter( index ) : '\0');
+}
+
+static std::string & tolower_string( std::string &str )
+{
+ if (str.length())
+ {
+ for (std::string::iterator cp = str.begin(); cp != str.end(); cp++)
+ {
+ *cp = tolower( *cp );
+ }
+ }
+
+ return (str);
+}
+
+static bool read_bool( const std::string &field, bool def_value )
+{
+ bool ret = def_value;
+
+ if (field == "true" || field == "1")
+ ret = true;
+
+ if (field == "false" || field == "0")
+ ret = false;
+
+ return (ret);
+}
+
+static unsigned curses_attribute(const std::string &field)
+{
+ if (field == "standout") // probably reverses
+ return CHATTR_STANDOUT;
+ else if (field == "bold") // probably brightens fg
+ return CHATTR_BOLD;
+ else if (field == "blink") // probably brightens bg
+ return CHATTR_BLINK;
+ else if (field == "underline")
+ return CHATTR_UNDERLINE;
+ else if (field == "reverse")
+ return CHATTR_REVERSE;
+ else if (field == "dim")
+ return CHATTR_DIM;
+ else if (field.find("hi:") == 0 || field.find("hilite:") == 0 ||
+ field.find("highlight:") == 0)
+ {
+ int col = field.find(":");
+ int colour = str_to_colour(field.substr(col + 1));
+ if (colour == -1)
+ fprintf(stderr, "Bad highlight string -- %s\n", field.c_str());
+ else
+ return CHATTR_HILITE | (colour << 8);
+ }
+ else
+ fprintf( stderr, "Bad colour -- %s\n", field.c_str() );
+ return CHATTR_NORMAL;
+}
+
+
+static void reset_startup_options(bool clear_name = true)
+{
+ if (clear_name)
+ you.your_name[0] = '\0';
+ Options.race = '\0';
+ Options.cls = '\0';
+ Options.weapon = WPN_UNKNOWN;
+ Options.random_pick = false;
+ Options.chaos_knight = GOD_NO_GOD;
+ Options.death_knight = DK_NO_SELECTION;
+ Options.priest = GOD_NO_GOD;
+}
+
+void reset_options(bool clear_name)
+{
+ // Option initialization
+ Options.activity_interrupts[ ACT_MULTIDROP ] =
+ AI_HP_LOSS | AI_STAT_CHANGE | AI_TELEPORT;
+ Options.activity_interrupts[ ACT_RUNNING ] =
+ 0xFFFF ^ AI_SEE_MONSTER;
+ Options.activity_interrupts[ ACT_TRAVELING ] =
+ 0xFFFF ^ (AI_MESSAGE | AI_SEE_MONSTER);
+
+ reset_startup_options(clear_name);
+ Options.prev_race = 0;
+ Options.prev_cls = 0;
+ Options.prev_ck = GOD_NO_GOD;
+ Options.prev_dk = DK_NO_SELECTION;
+ Options.prev_pr = GOD_NO_GOD;
+ Options.prev_weapon = WPN_UNKNOWN;
+ Options.prev_randpick = false;
+ Options.remember_name = false;
+
+ Options.autopickups = 0x0000;
+ Options.verbose_dump = false;
+ Options.detailed_stat_dump = true;
+ Options.colour_map = false;
+ Options.clean_map = false;
+ Options.show_uncursed = true;
+ Options.always_greet = false;
+ Options.easy_open = true;
+ Options.easy_armour = true;
+ Options.easy_butcher = false;
+ Options.easy_confirm = CONFIRM_SAFE_EASY;
+ Options.easy_quit_item_prompts = false;
+ Options.hp_warning = 10;
+ Options.hp_attention = 25;
+ Options.terse_hand = true;
+ Options.auto_list = false;
+ Options.delay_message_clear = false;
+ Options.pickup_dropped = true;
+ Options.travel_colour = true;
+ Options.travel_delay = -1;
+ Options.travel_stair_cost = 500;
+ Options.travel_exclude_radius2 = 68;
+ Options.show_waypoints = true;
+ Options.item_colour = false;
+
+ Options.detected_item_colour = DARKGREY;
+ Options.detected_monster_colour= DARKGREY;
+ Options.remembered_monster_colour = 0;
+
+ Options.easy_exit_menu = true;
+ Options.dos_use_background_intensity = false;
+ Options.assign_item_slot = SS_FORWARD;
+
+ Options.macro_meta_entry = true;
+
+ // 10 was the cursor step default on Linux.
+ Options.level_map_cursor_step = 10;
+
+#ifdef STASH_TRACKING
+ Options.stash_tracking = STM_NONE;
+#endif
+ Options.explore_stop = ES_ITEM | ES_STAIR | ES_SHOP | ES_ALTAR;
+ Options.target_zero_exp = true;
+ Options.target_wrap = false;
+ Options.target_oos = true;
+ Options.target_los_first = true;
+ Options.dump_kill_places = KDO_ONE_PLACE;
+ Options.dump_message_count = 4;
+ Options.dump_item_origins = IODS_ARTIFACTS | IODS_RODS;
+ Options.dump_item_origin_price = -1;
+
+ Options.drop_mode = DM_SINGLE;
+
+ Options.flush_input[ FLUSH_ON_FAILURE ] = true;
+ Options.flush_input[ FLUSH_BEFORE_COMMAND ] = false;
+ Options.flush_input[ FLUSH_ON_MESSAGE ] = false;
+ Options.flush_input[ FLUSH_LUA ] = true;
+
+ Options.lowercase_invocations = false;
+
+ // Note: These fire options currently match the old behaviour. -- bwr
+ Options.fire_items_start = 0; // start at slot 'a'
+
+ Options.fire_order[0] = FIRE_LAUNCHER; // fire first from bow...
+ Options.fire_order[1] = FIRE_DART; // then only consider darts
+
+ // clear the reast of the list
+ for (int i = 2; i < NUM_FIRE_TYPES; i++)
+ Options.fire_order[i] = FIRE_NONE;
+
+ // These are only used internally, and only from the commandline:
+ // XXX: These need a better place.
+ Options.sc_entries = 0;
+ Options.sc_format = SCORE_REGULAR;
+
+//#ifdef USE_COLOUR_OPTS
+ Options.friend_brand = CHATTR_NORMAL;
+ Options.heap_brand = CHATTR_NORMAL;
+ Options.stab_brand = CHATTR_NORMAL;
+ Options.may_stab_brand = CHATTR_NORMAL;
+ Options.no_dark_brand = 0;
+//#endif
+
+#ifdef WIZARD
+ Options.wiz_mode = WIZ_NO;
+#endif
+
+ // map each colour to itself as default
+#ifdef USE_8_COLOUR_TERM_MAP
+ for (int i = 0; i < 16; i++)
+ Options.colour[i] = i % 8;
+
+ Options.colour[ DARKGREY ] = COL_TO_REPLACE_DARKGREY;
+#else
+ for (int i = 0; i < 16; i++)
+ Options.colour[i] = i;
+#endif
+
+ // map each channel to plain (well, default for now since I'm testing)
+ for (int i = 0; i < NUM_MESSAGE_CHANNELS; i++)
+ Options.channels[i] = MSGCOL_DEFAULT;
+
+ // Clear vector options.
+ Options.banned_objects.clear();
+ Options.stop_travel.clear();
+ Options.sound_mappings.clear();
+ Options.menu_colour_mappings.clear();
+ Options.drop_filter.clear();
+
+ Options.named_options.clear();
+
+ // Map each category to itself. The user can override in init.txt
+ Options.kill_map[KC_YOU] = KC_YOU;
+ Options.kill_map[KC_FRIENDLY] = KC_FRIENDLY;
+ Options.kill_map[KC_OTHER] = KC_OTHER;
+
+ // Setup travel information. What's a better place to do this?
+ initialise_travel();
+}
+
+void read_init_file(bool runscript)
+{
+ FILE *f;
+ char name_buff[kPathLen];
+
+ reset_options(!runscript);
+
+ if (!runscript)
+ you.your_name[0] = '\0';
+
+ if (SysEnv.crawl_rc)
+ {
+ f = fopen(SysEnv.crawl_rc, "r");
+ }
+ else if (SysEnv.crawl_dir)
+ {
+ strncpy(name_buff, SysEnv.crawl_dir, kPathLen);
+ name_buff[ kPathLen - 1 ] = '\0';
+ strncat(name_buff, "init.txt", kPathLen);
+ name_buff[ kPathLen - 1 ] = '\0';
+
+ f = fopen(name_buff, "r");
+ }
+#ifdef MULTIUSER
+ else if (SysEnv.home)
+ {
+ // init.txt isn't such a good choice if we're looking in
+ // the user's home directory, we'll use Un*x standard
+ strncpy(name_buff, SysEnv.home, kPathLen);
+ name_buff[ kPathLen - 1 ] = '\0';
+
+ // likely not to have a closing slash so we'll insert one...
+ strncat(name_buff, "/.crawlrc", kPathLen);
+ name_buff[ kPathLen - 1 ] = '\0';
+
+ f = fopen(name_buff, "r");
+ }
+#endif
+ else
+ {
+ f = fopen("init.txt", "r");
+ }
+
+ if (f == NULL)
+ return;
+
+ if (!runscript)
+ read_startup_prefs();
+
+ read_options(f, runscript);
+ fclose(f);
+} // end read_init_file()
+
+static void read_startup_prefs()
+{
+ std::string fn = get_prefs_filename();
+ FILE *f = fopen(fn.c_str(), "r");
+ if (!f)
+ return;
+ read_options(f);
+ fclose(f);
+
+ Options.prev_randpick = Options.random_pick;
+ Options.prev_weapon = Options.weapon;
+ Options.prev_pr = Options.priest;
+ Options.prev_dk = Options.death_knight;
+ Options.prev_ck = Options.chaos_knight;
+ Options.prev_cls = Options.cls;
+ Options.prev_race = Options.race;
+ Options.prev_name = you.your_name;
+
+ reset_startup_options();
+}
+
+static void write_newgame_options(FILE *f)
+{
+ // Write current player name
+ fprintf(f, "name = %s\n", you.your_name);
+
+ if (Options.prev_randpick)
+ Options.prev_race = Options.prev_cls = '?';
+
+ // Race selection
+ if (Options.prev_race)
+ fprintf(f, "race = %c\n", Options.prev_race);
+ if (Options.prev_cls)
+ fprintf(f, "class = %c\n", Options.prev_cls);
+
+ if (Options.prev_weapon != WPN_UNKNOWN)
+ fprintf(f, "weapon = %s\n", weapon_to_str(Options.prev_weapon).c_str());
+
+ if (Options.prev_ck != GOD_NO_GOD)
+ {
+ fprintf(f, "chaos_knight = %s\n",
+ Options.prev_ck == GOD_XOM? "xom" :
+ Options.prev_ck == GOD_MAKHLEB? "makhleb" :
+ "random");
+ }
+ if (Options.prev_dk != DK_NO_SELECTION)
+ {
+ fprintf(f, "death_knight = %s\n",
+ Options.prev_dk == DK_NECROMANCY? "necromancy" :
+ Options.prev_dk == DK_YREDELEMNUL? "yredelemnul" :
+ "random");
+ }
+ if (Options.prev_pr != GOD_NO_GOD)
+ {
+ fprintf(f, "priest = %s\n",
+ Options.prev_pr == GOD_ZIN? "zin" :
+ Options.prev_pr == GOD_YREDELEMNUL? "yredelemnul" :
+ "random");
+ }
+}
+
+void write_newgame_options_file()
+{
+ std::string fn = get_prefs_filename();
+ FILE *f = fopen(fn.c_str(), "w");
+ if (!f)
+ return;
+ write_newgame_options(f);
+ fclose(f);
+}
+
+void save_player_name()
+{
+ if (!Options.remember_name)
+ return ;
+
+ std::string playername = you.your_name;
+
+ // Read other preferences
+ read_startup_prefs();
+
+ // Put back your name
+ strncpy(you.your_name, playername.c_str(), kNameLen);
+ you.your_name[kNameLen - 1] = 0;
+
+ // And save
+ write_newgame_options_file();
+}
+
+void read_options(FILE *f, bool runscript)
+{
+ FileLineInput fl(f);
+ read_options(fl, runscript);
+}
+
+void read_options(const std::string &s, bool runscript)
+{
+ StringLineInput st(s);
+ read_options(st, runscript);
+}
+
+static void read_options(InitLineInput &il, bool runscript)
+{
+ unsigned int line = 0;
+
+ bool inscriptblock = false;
+ bool inscriptcond = false;
+ bool isconditional = false;
+
+ bool l_init = false;
+
+ std::string luacond;
+ std::string luacode;
+ while (!il.eof())
+ {
+ std::string s = il.getline();
+ std::string str = s;
+ line++;
+
+ trim_string( str );
+
+ // This is to make some efficient comments
+ if ((str.empty() || str[0] == '#') && !inscriptcond && !inscriptblock)
+ continue;
+
+ if (!inscriptcond && (str.find("L<") == 0 || str.find("<") == 0))
+ {
+ // The init file is now forced into isconditional mode.
+ isconditional = true;
+ inscriptcond = true;
+
+ str = str.substr( str.find("L<") == 0? 2 : 1 );
+ // Is this a one-liner?
+ if (!str.empty() && str[ str.length() - 1 ] == '>') {
+ inscriptcond = false;
+ str = str.substr(0, str.length() - 1);
+ }
+
+ if (!str.empty() && runscript)
+ {
+ // If we're in the middle of an option block, close it.
+ if (luacond.length() && l_init)
+ {
+ luacond += "]] )\n";
+ l_init = false;
+ }
+ luacond += str + "\n";
+ }
+ continue;
+ }
+ else if (inscriptcond &&
+ (str.find(">") == str.length() - 1 || str == ">L"))
+ {
+ inscriptcond = false;
+ str = str.substr(0, str.length() - 1);
+ if (!str.empty() && runscript)
+ luacond += str + "\n";
+ continue;
+ }
+ else if (inscriptcond)
+ {
+ if (runscript)
+ luacond += s + "\n";
+ continue;
+ }
+
+ // Handle blocks of Lua
+ if (!inscriptblock && (str.find("Lua{") == 0 || str.find("{") == 0))
+ {
+ inscriptblock = true;
+ luacode.clear();
+
+ // Strip leading Lua[
+ str = str.substr( str.find("Lua{") == 0? 4 : 1 );
+
+ if (!str.empty() && str.find("}") == str.length() - 1)
+ {
+ str = str.substr(0, str.length() - 1);
+ inscriptblock = false;
+ }
+
+ if (!str.empty())
+ luacode += str + "\n";
+
+ if (!inscriptblock && runscript)
+ {
+#ifdef CLUA_BINDINGS
+ clua.execstring(luacode.c_str());
+ if (clua.error.length())
+ fprintf(stderr, "Lua error: %s\n", clua.error.c_str());
+ luacode.clear();
+#endif
+ }
+
+ continue;
+ }
+ else if (inscriptblock && (str == "}Lua" || str == "}"))
+ {
+ inscriptblock = false;
+#ifdef CLUA_BINDINGS
+ if (runscript)
+ {
+ clua.execstring(luacode.c_str());
+ if (clua.error.length())
+ fprintf(stderr, "Lua error: %s\n",
+ clua.error.c_str());
+ }
+#endif
+ luacode.clear();
+ continue;
+ }
+ else if (inscriptblock)
+ {
+ luacode += s + "\n";
+ continue;
+ }
+
+ if (isconditional && runscript)
+ {
+ if (!l_init)
+ {
+ luacond += "crawl.setopt( [[\n";
+ l_init = true;
+ }
+
+ luacond += s + "\n";
+ continue;
+ }
+
+ parse_option_line(str, runscript);
+ }
+
+#ifdef CLUA_BINDINGS
+ if (runscript && !luacond.empty())
+ {
+ if (l_init)
+ luacond += "]] )\n";
+ clua.execstring(luacond.c_str());
+ if (clua.error.length())
+ {
+ mpr( ("Lua error: " + clua.error).c_str() );
+ }
+ }
+#endif
+}
+
+static int str_to_killcategory(const std::string &s)
+{
+ static const char *kc[] = {
+ "you",
+ "friend",
+ "other",
+ };
+
+ for (unsigned i = 0; i < sizeof(kc) / sizeof(*kc); ++i) {
+ if (s == kc[i])
+ return i;
+ }
+ return -1;
+}
+
+static void do_kill_map(const std::string &from, const std::string &to)
+{
+ int ifrom = str_to_killcategory(from),
+ ito = str_to_killcategory(to);
+ if (ifrom != -1 && ito != -1)
+ Options.kill_map[ifrom] = ito;
+}
+
+void parse_option_line(const std::string &str, bool runscript)
+{
+ std::string key = "";
+ std::string subkey = "";
+ std::string field = "";
+
+ int first_equals = str.find('=');
+ int first_dot = str.find('.');
+
+ // all lines with no equal-signs we ignore
+ if (first_equals < 0)
+ return;
+
+ if (first_dot > 0 && first_dot < first_equals)
+ {
+ key = str.substr( 0, first_dot );
+ subkey = str.substr( first_dot + 1, first_equals - first_dot - 1 );
+ field = str.substr( first_equals + 1 );
+ }
+ else
+ {
+ // no subkey (dots are okay in value field)
+ key = str.substr( 0, first_equals );
+ subkey = "";
+ field = str.substr( first_equals + 1 );
+ }
+
+ // Clean up our data...
+ tolower_string( trim_string( key ) );
+ tolower_string( trim_string( subkey ) );
+
+ // some fields want capitals... none care about external spaces
+ trim_string( field );
+
+ // Keep unlowercased field around
+ std::string orig_field = field;
+
+ if (key != "name" && key != "crawl_dir"
+ && key != "race" && key != "class" && key != "ban_pickup"
+ && key != "stop_travel" && key != "sound"
+ && key != "drop_filter" && key != "lua_file")
+ {
+ tolower_string( field );
+ }
+
+ // everything not a valid line is treated as a comment
+ if (key == "autopickup")
+ {
+ for (size_t i = 0; i < field.length(); i++)
+ {
+ char type = field[i];
+
+ // Make the amulet symbol equiv to ring -- bwross
+ switch (type)
+ {
+ case '"':
+ // also represents jewellery
+ type = '=';
+ break;
+
+ case '|':
+ // also represents staves
+ type = '\\';
+ break;
+
+ case ':':
+ // also represents books
+ type = '+';
+ break;
+
+ case 'x':
+ // also corpses
+ type = 'X';
+ break;
+ }
+
+ int j;
+ for (j = 0; j < obj_syms_len && type != obj_syms[j]; j++)
+ ;
+
+ if (j < obj_syms_len)
+ Options.autopickups |= (1L << j);
+ else
+ {
+ fprintf( stderr, "Bad object type '%c' for autopickup.\n",
+ type );
+ }
+ }
+ }
+ else if (key == "name")
+ {
+ // field is already cleaned up from trim_string()
+ strncpy(you.your_name, field.c_str(), kNameLen);
+ you.your_name[ kNameLen - 1 ] = '\0';
+ }
+ else if (key == "verbose_dump")
+ {
+ // gives verbose info in char dumps
+ Options.verbose_dump = read_bool( field, Options.verbose_dump );
+ }
+ else if (key == "detailed_stat_dump")
+ {
+ Options.detailed_stat_dump =
+ read_bool( field, Options.detailed_stat_dump );
+ }
+ else if (key == "clean_map")
+ {
+ // removes monsters/clouds from map
+ Options.clean_map = read_bool( field, Options.clean_map );
+ }
+ else if (key == "colour_map" || key == "color_map")
+ {
+ // colour-codes play-screen map
+ Options.colour_map = read_bool( field, Options.colour_map );
+ }
+ else if (key == "easy_confirm")
+ {
+ // allows both 'Y'/'N' and 'y'/'n' on yesno() prompts
+ if (field == "none")
+ Options.easy_confirm = CONFIRM_NONE_EASY;
+ else if (field == "safe")
+ Options.easy_confirm = CONFIRM_SAFE_EASY;
+ else if (field == "all")
+ Options.easy_confirm = CONFIRM_ALL_EASY;
+ }
+ else if (key == "easy_quit_item_lists")
+ {
+ // allow aborting of item lists with space
+ Options.easy_quit_item_prompts = read_bool( field,
+ Options.easy_quit_item_prompts );
+ }
+ else if (key == "easy_open")
+ {
+ // automatic door opening with movement
+ Options.easy_open = read_bool( field, Options.easy_open );
+ }
+ else if (key == "easy_armour" || key == "easy_armour")
+ {
+ // automatic removal of armour when dropping
+ Options.easy_armour = read_bool( field, Options.easy_armour );
+ }
+ else if (key == "easy_butcher")
+ {
+ // automatic knife switching
+ Options.easy_butcher = read_bool( field, Options.easy_butcher );
+ }
+ else if (key == "lua_file" && runscript)
+ {
+#ifdef CLUA_BINDINGS
+ clua.execfile(field.c_str());
+ if (clua.error.length())
+ fprintf(stderr, "Lua error: %s\n",
+ clua.error.c_str());
+#endif
+ }
+ else if (key == "colour" || key == "color")
+ {
+ const int orig_col = str_to_colour( subkey );
+ const int result_col = str_to_colour( field );
+
+ if (orig_col != -1 && result_col != -1)
+ Options.colour[orig_col] = result_col;
+ else
+ {
+ fprintf( stderr, "Bad colour -- %s=%d or %s=%d\n",
+ subkey.c_str(), orig_col, field.c_str(), result_col );
+ }
+ }
+ else if (key == "channel")
+ {
+ const int chnl = str_to_channel( subkey );
+ const int col = str_to_channel_colour( field );
+
+ if (chnl != -1 && col != -1)
+ Options.channels[chnl] = col;
+ else if (chnl == -1)
+ fprintf( stderr, "Bad channel -- %s\n", subkey.c_str() );
+ else if (col == -1)
+ fprintf( stderr, "Bad colour -- %s\n", field.c_str() );
+ }
+ else if (key == "background")
+ {
+ // change background colour
+ // Experimental! This may look really bad!
+ const int col = str_to_colour( field );
+
+ if (col != -1)
+ Options.background = col;
+ else
+ fprintf( stderr, "Bad colour -- %s\n", field.c_str() );
+
+ }
+ else if (key == "detected_item_colour")
+ {
+ const int col = str_to_colour( field );
+ if (col != -1)
+ Options.detected_item_colour = col;
+ else
+ fprintf( stderr, "Bad detected_item_colour -- %s\n",
+ field.c_str());
+ }
+ else if (key == "detected_monster_colour")
+ {
+ const int col = str_to_colour( field );
+ if (col != -1)
+ Options.detected_monster_colour = col;
+ else
+ fprintf( stderr, "Bad detected_monster_colour -- %s\n",
+ field.c_str());
+ }
+ else if (key == "remembered_monster_colour")
+ {
+ if (field == "real")
+ Options.remembered_monster_colour = 0xFFFFU;
+ else if (field == "auto")
+ Options.remembered_monster_colour = 0;
+ else {
+ const int col = str_to_colour( field );
+ if (col != -1)
+ Options.remembered_monster_colour = col;
+ else
+ fprintf( stderr, "Bad remembered_monster_colour -- %s\n",
+ field.c_str());
+ }
+ }
+ else if (key == "friend_brand")
+ {
+ // Use curses attributes to mark friend
+ // Some may look bad on some terminals.
+ // As a suggestion, try "rxvt -rv -fn 10x20" under Un*xes
+ Options.friend_brand = curses_attribute(field);
+ }
+ else if (key == "stab_brand")
+ {
+ Options.stab_brand = curses_attribute(field);
+ }
+ else if (key == "may_stab_brand")
+ {
+ Options.may_stab_brand = curses_attribute(field);
+ }
+ else if (key == "no_dark_brand")
+ {
+ // This is useful for terms where dark grey does
+ // not have standout modes (since it's black on black).
+ // This option will use light-grey instead in these cases.
+ Options.no_dark_brand = read_bool( field, Options.no_dark_brand );
+ }
+ else if (key == "heap_brand")
+ {
+ // See friend_brand option upstairs. no_dark_brand applies
+ // here as well.
+ Options.heap_brand = curses_attribute(field);
+ }
+ else if (key == "show_uncursed")
+ {
+ // label known uncursed items as "uncursed"
+ Options.show_uncursed = read_bool( field, Options.show_uncursed );
+ }
+ else if (key == "always_greet")
+ {
+ // show greeting when reloading game
+ Options.always_greet = read_bool( field, Options.always_greet );
+ }
+ else if (key == "weapon")
+ {
+ // choose this weapon for classes that get choice
+ Options.weapon = str_to_weapon( field );
+ }
+ else if (key == "chaos_knight")
+ {
+ // choose god for Chaos Knights
+ if (field == "xom")
+ Options.chaos_knight = GOD_XOM;
+ else if (field == "makhleb")
+ Options.chaos_knight = GOD_MAKHLEB;
+ else if (field == "random")
+ Options.chaos_knight = GOD_RANDOM;
+ }
+ else if (key == "death_knight")
+ {
+ if (field == "necromancy")
+ Options.death_knight = DK_NECROMANCY;
+ else if (field == "yredelemnul")
+ Options.death_knight = DK_YREDELEMNUL;
+ else if (field == "random")
+ Options.death_knight = DK_RANDOM;
+ }
+ else if (key == "priest")
+ {
+ // choose this weapon for classes that get choice
+ if (field == "zin")
+ Options.priest = GOD_ZIN;
+ else if (field == "yredelemnul")
+ Options.priest = GOD_YREDELEMNUL;
+ else if (field == "random")
+ Options.priest = GOD_RANDOM;
+ }
+ else if (key == "fire_items_start")
+ {
+ if (isalpha( field[0] ))
+ Options.fire_items_start = letter_to_index( field[0] );
+ else
+ {
+ fprintf( stderr, "Bad fire item start index -- %s\n",
+ field.c_str() );
+ }
+ }
+ else if (key == "assign_item_slot")
+ {
+ if (field == "forward")
+ Options.assign_item_slot = SS_FORWARD;
+ else if (field == "backward")
+ Options.assign_item_slot = SS_BACKWARD;
+ }
+ else if (key == "fire_order")
+ {
+ str_to_fire_order( field, Options.fire_order );
+ }
+ else if (key == "random_pick")
+ {
+ // randomly generate character
+ Options.random_pick = read_bool( field, Options.random_pick );
+ }
+ else if (key == "remember_name")
+ {
+ Options.remember_name = read_bool( field, Options.remember_name );
+ }
+ else if (key == "hp_warning")
+ {
+ Options.hp_warning = atoi( field.c_str() );
+ if (Options.hp_warning < 0 || Options.hp_warning > 100)
+ {
+ Options.hp_warning = 0;
+ fprintf( stderr, "Bad HP warning percentage -- %s\n",
+ field.c_str() );
+ }
+ }
+ else if (key == "hp_attention")
+ {
+ Options.hp_attention = atoi( field.c_str() );
+ if (Options.hp_attention < 0 || Options.hp_attention > 100)
+ {
+ Options.hp_attention = 0;
+ fprintf( stderr, "Bad HP attention percentage -- %s\n",
+ field.c_str() );
+ }
+ }
+ else if (key == "crawl_dir")
+ {
+ // We shouldn't bother to allocate this a second time
+ // if the user puts two crawl_dir lines in the init file.
+ if (!SysEnv.crawl_dir)
+ SysEnv.crawl_dir = (char *) calloc(kPathLen, sizeof(char));
+
+ if (SysEnv.crawl_dir)
+ {
+ strncpy(SysEnv.crawl_dir, field.c_str(), kNameLen - 1);
+ SysEnv.crawl_dir[ kNameLen - 1 ] = '\0';
+ }
+ }
+ else if (key == "race")
+ {
+ Options.race = str_to_race( field );
+
+ if (Options.race == '\0')
+ fprintf( stderr, "Unknown race choice: %s\n", field.c_str() );
+ }
+ else if (key == "class")
+ {
+ Options.cls = str_to_class( field );
+
+ if (Options.cls == '\0')
+ fprintf( stderr, "Unknown class choice: %s\n", field.c_str() );
+ }
+ else if (key == "auto_list")
+ {
+ Options.auto_list = read_bool( field, Options.auto_list );
+ }
+ else if (key == "delay_message_clear")
+ {
+ Options.delay_message_clear = read_bool( field, Options.delay_message_clear );
+ }
+ else if (key == "terse_hand")
+ {
+ Options.terse_hand = read_bool( field, Options.terse_hand );
+ }
+ else if (key == "flush")
+ {
+ if (subkey == "failure")
+ {
+ Options.flush_input[FLUSH_ON_FAILURE]
+ = read_bool(field, Options.flush_input[FLUSH_ON_FAILURE]);
+ }
+ else if (subkey == "command")
+ {
+ Options.flush_input[FLUSH_BEFORE_COMMAND]
+ = read_bool(field, Options.flush_input[FLUSH_BEFORE_COMMAND]);
+ }
+ else if (subkey == "message")
+ {
+ Options.flush_input[FLUSH_ON_MESSAGE]
+ = read_bool(field, Options.flush_input[FLUSH_ON_MESSAGE]);
+ }
+ else if (subkey == "lua")
+ {
+ Options.flush_input[FLUSH_LUA]
+ = read_bool(field, Options.flush_input[FLUSH_LUA]);
+ }
+ }
+ else if (key == "lowercase_invocations")
+ {
+ Options.lowercase_invocations
+ = read_bool(field, Options.lowercase_invocations);
+ }
+ else if (key == "wiz_mode")
+ {
+ // wiz_mode is recognized as a legal key in all compiles -- bwr
+#ifdef WIZARD
+ if (field == "never")
+ Options.wiz_mode = WIZ_NEVER;
+ else if (field == "no")
+ Options.wiz_mode = WIZ_NO;
+ else if (field == "yes")
+ Options.wiz_mode = WIZ_YES;
+ else
+ fprintf(stderr, "Unknown wiz_mode option: %s\n", field.c_str());
+#endif
+ }
+ else if (key == "ban_pickup")
+ {
+ append_vector(Options.banned_objects, split_string(",", field));
+ }
+ else if (key == "pickup_thrown")
+ {
+ Options.pickup_thrown = read_bool(field, Options.pickup_thrown);
+ }
+ else if (key == "pickup_dropped")
+ {
+ Options.pickup_dropped = read_bool(field, Options.pickup_dropped);
+ }
+ else if (key == "show_waypoints")
+ {
+ Options.show_waypoints = read_bool(field, Options.show_waypoints);
+ }
+ else if (key == "travel_delay")
+ {
+ // Read travel delay in milliseconds.
+ Options.travel_delay = atoi( field.c_str() );
+ if (Options.travel_delay < -1)
+ Options.travel_delay = -1;
+ if (Options.travel_delay > 2000)
+ Options.travel_delay = 2000;
+ }
+ else if (key == "level_map_cursor_step")
+ {
+ Options.level_map_cursor_step = atoi( field.c_str() );
+ if (Options.level_map_cursor_step < 1)
+ Options.level_map_cursor_step = 1;
+ if (Options.level_map_cursor_step > 50)
+ Options.level_map_cursor_step = 50;
+ }
+ else if (key == "macro_meta_entry")
+ {
+ Options.macro_meta_entry = read_bool(field, Options.macro_meta_entry);
+ }
+ else if (key == "travel_stair_cost")
+ {
+ Options.travel_stair_cost = atoi( field.c_str() );
+ if (Options.travel_stair_cost < 1)
+ Options.travel_stair_cost = 1;
+ else if (Options.travel_stair_cost > 1000)
+ Options.travel_stair_cost = 1000;
+ }
+ else if (key == "travel_exclude_radius2")
+ {
+ Options.travel_exclude_radius2 = atoi( field.c_str() );
+ if (Options.travel_exclude_radius2 < 0)
+ Options.travel_exclude_radius2 = 0;
+ else if (Options.travel_exclude_radius2 > 400)
+ Options.travel_exclude_radius2 = 400;
+ }
+ else if (key == "stop_travel")
+ {
+ std::vector<std::string> fragments = split_string(",", field);
+ for (int i = 0, count = fragments.size(); i < count; ++i) {
+ if (fragments[i].length() == 0)
+ continue;
+
+ std::string::size_type pos = fragments[i].find(":");
+ if (pos && pos != std::string::npos) {
+ std::string prefix = fragments[i].substr(0, pos);
+ int channel = str_to_channel( prefix );
+ if (channel != -1 || prefix == "any") {
+ std::string s = fragments[i].substr( pos + 1 );
+ trim_string( s );
+ Options.stop_travel.push_back(
+ message_filter( channel, s ) );
+ continue;
+ }
+ }
+
+ Options.stop_travel.push_back(
+ message_filter( fragments[i] ) );
+ }
+ }
+ else if (key == "drop_filter")
+ {
+ append_vector(Options.drop_filter, split_string(",", field));
+ }
+ else if (key == "travel_avoid_terrain")
+ {
+ std::vector<std::string> seg = split_string(",", field);
+ for (int i = 0, count = seg.size(); i < count; ++i)
+ prevent_travel_to( seg[i] );
+ }
+ else if (key == "travel_colour")
+ {
+ Options.travel_colour = read_bool(field, Options.travel_colour);
+ }
+ else if (key == "item_colour")
+ {
+ Options.item_colour = read_bool(field, Options.item_colour);
+ }
+ else if (key == "easy_exit_menu")
+ {
+ Options.easy_exit_menu = read_bool(field, Options.easy_exit_menu);
+ }
+ else if (key == "dos_use_background_intensity")
+ {
+ Options.dos_use_background_intensity =
+ read_bool(field, Options.dos_use_background_intensity);
+ }
+ else if (key == "explore_stop")
+ {
+ Options.explore_stop = ES_NONE;
+ std::vector<std::string> stops = split_string(",", field);
+ for (int i = 0, count = stops.size(); i < count; ++i)
+ {
+ const std::string &c = stops[i];
+ if (c == "item" || c == "items")
+ Options.explore_stop |= ES_ITEM;
+ else if (c == "shop" || c == "shops")
+ Options.explore_stop |= ES_SHOP;
+ else if (c == "stair" || c == "stairs")
+ Options.explore_stop |= ES_STAIR;
+ else if (c == "altar" || c == "altars")
+ Options.explore_stop |= ES_ALTAR;
+ }
+ }
+#ifdef STASH_TRACKING
+ else if (key == "stash_tracking")
+ {
+ Options.stash_tracking =
+ field == "explicit"? STM_EXPLICIT :
+ field == "dropped" ? STM_DROPPED :
+ field == "all" ? STM_ALL :
+ STM_NONE;
+ }
+ else if (key == "stash_filter")
+ {
+ std::vector<std::string> seg = split_string(",", field);
+ for (int i = 0, count = seg.size(); i < count; ++i)
+ Stash::filter( seg[i] );
+ }
+#endif
+ else if (key == "sound")
+ {
+ std::vector<std::string> seg = split_string(",", field);
+ for (int i = 0, count = seg.size(); i < count; ++i) {
+ const std::string &sub = seg[i];
+ std::string::size_type cpos = sub.find(":", 0);
+ if (cpos != std::string::npos) {
+ sound_mapping mapping;
+ mapping.pattern = sub.substr(0, cpos);
+ mapping.soundfile = sub.substr(cpos + 1);
+ Options.sound_mappings.push_back(mapping);
+ }
+ }
+ }
+ else if (key == "menu_colour" || key == "menu_color")
+ {
+ std::vector<std::string> seg = split_string(",", field);
+ for (int i = 0, count = seg.size(); i < count; ++i) {
+ const std::string &sub = seg[i];
+ std::string::size_type cpos = sub.find(":", 0);
+ if (cpos != std::string::npos) {
+ colour_mapping mapping;
+ mapping.pattern = sub.substr(cpos + 1);
+ mapping.colour = str_to_colour(sub.substr(0, cpos));
+ if (mapping.colour != -1)
+ Options.menu_colour_mappings.push_back(mapping);
+ }
+ }
+ }
+ else if (key == "dump_kill_places")
+ {
+ Options.dump_kill_places =
+ field == "none"? KDO_NO_PLACES :
+ field == "all" ? KDO_ALL_PLACES :
+ KDO_ONE_PLACE;
+ }
+ else if (key == "kill_map")
+ {
+ std::vector<std::string> seg = split_string(",", field);
+ for (int i = 0, count = seg.size(); i < count; ++i)
+ {
+ const std::string &s = seg[i];
+ std::string::size_type cpos = s.find(":", 0);
+ if (cpos != std::string::npos) {
+ std::string from = s.substr(0, cpos);
+ std::string to = s.substr(cpos + 1);
+ do_kill_map(from, to);
+ }
+ }
+ }
+ else if (key == "dump_message_count")
+ {
+ // Capping is implicit
+ Options.dump_message_count = atoi( field.c_str() );
+ }
+ else if (key == "dump_item_origins")
+ {
+ Options.dump_item_origins = IODS_PRICE;
+ std::vector<std::string> choices = split_string(",", field);
+ for (int i = 0, count = choices.size(); i < count; ++i)
+ {
+ const std::string &ch = choices[i];
+ if (ch == "artifacts")
+ Options.dump_item_origins |= IODS_ARTIFACTS;
+ else if (ch == "ego_arm" || ch == "ego armour"
+ || ch == "ego_armour")
+ Options.dump_item_origins |= IODS_EGO_ARMOUR;
+ else if (ch == "ego_weap" || ch == "ego weapon"
+ || ch == "ego_weapon" || ch == "ego weapons"
+ || ch == "ego_weapons")
+ Options.dump_item_origins |= IODS_EGO_WEAPON;
+ else if (ch == "jewellery" || ch == "jewelry")
+ Options.dump_item_origins |= IODS_JEWELLERY;
+ else if (ch == "runes")
+ Options.dump_item_origins |= IODS_RUNES;
+ else if (ch == "rods")
+ Options.dump_item_origins |= IODS_RODS;
+ else if (ch == "staves")
+ Options.dump_item_origins |= IODS_STAVES;
+ else if (ch == "books")
+ Options.dump_item_origins |= IODS_BOOKS;
+ else if (ch == "all" || ch == "everything")
+ Options.dump_item_origins = IODS_EVERYTHING;
+ }
+ }
+ else if (key == "dump_item_origin_price")
+ {
+ Options.dump_item_origin_price = atoi( field.c_str() );
+ if (Options.dump_item_origin_price < -1)
+ Options.dump_item_origin_price = -1;
+ }
+ else if (key == "target_zero_exp")
+ {
+ Options.target_zero_exp = read_bool(field, Options.target_zero_exp);
+ }
+ else if (key == "target_wrap")
+ {
+ Options.target_wrap = read_bool(field, Options.target_wrap);
+ }
+ else if (key == "target_oos")
+ {
+ Options.target_oos = read_bool(field, Options.target_oos);
+ }
+ else if (key == "target_los_first")
+ {
+ Options.target_los_first = read_bool(field, Options.target_los_first);
+ }
+ else if (key == "drop_mode")
+ {
+ if (field.find("multi") != std::string::npos)
+ Options.drop_mode = DM_MULTI;
+ else
+ Options.drop_mode = DM_SINGLE;
+ }
+ // Catch-all else, copies option into map
+ else
+ {
+#ifdef CLUA_BINDINGS
+ if (!clua.callbooleanfn(false, "c_process_lua_option", "ss",
+ key.c_str(), orig_field.c_str()))
+#endif
+ {
+#ifdef CLUA_BINDINGS
+ if (clua.error.length())
+ mpr(clua.error.c_str());
+#endif
+ Options.named_options[key] = orig_field;
+ }
+ }
+}
+
+void get_system_environment(void)
+{
+ // The player's name
+ SysEnv.crawl_name = getenv("CRAWL_NAME");
+
+ // The player's pizza
+ SysEnv.crawl_pizza = getenv("CRAWL_PIZZA");
+
+ // The directory which contians init.txt, macro.txt, morgue.txt
+ // This should end with the appropriate path delimiter.
+ SysEnv.crawl_dir = getenv("CRAWL_DIR");
+
+ // The full path to the init file -- this over-rides CRAWL_DIR
+ SysEnv.crawl_rc = getenv("CRAWL_RC");
+
+ // rename giant and giant spiked clubs
+ SysEnv.board_with_nail = (getenv("BOARD_WITH_NAIL") != NULL);
+
+#ifdef MULTIUSER
+ // The user's home directory (used to look for ~/.crawlrc file)
+ SysEnv.home = getenv("HOME");
+#endif
+} // end get_system_environment()
+
+
+// parse args, filling in Options and game environment as we go.
+// returns true if no unknown or malformed arguments were found.
+
+static const char *cmd_ops[] = { "scores", "name", "race", "class",
+ "pizza", "plain", "dir", "rc", "tscores",
+ "vscores" };
+
+const int num_cmd_ops = 10;
+bool arg_seen[num_cmd_ops];
+
+bool parse_args( int argc, char **argv, bool rc_only )
+{
+ if (argc < 2) // no args!
+ return (true);
+
+ char *arg, *next_arg;
+ int current = 1;
+ bool nextUsed = false;
+ int ecount;
+
+ // initialize
+ for(int i=0; i<num_cmd_ops; i++)
+ arg_seen[i] = false;
+
+ while(current < argc)
+ {
+ // get argument
+ arg = argv[current];
+
+ // next argument (if there is one)
+ if (current+1 < argc)
+ next_arg = argv[current+1];
+ else
+ next_arg = NULL;
+
+ nextUsed = false;
+
+ // arg MUST begin with '-' or '/'
+ char c = arg[0];
+ if (c != '-' && c != '/')
+ return (false);
+
+ // look for match (now we also except --scores)
+ if (arg[1] == '-')
+ arg = &arg[2];
+ else
+ arg = &arg[1];
+
+ int o;
+ for(o = 0; o < num_cmd_ops; o++)
+ {
+ if (stricmp(cmd_ops[o], arg) == 0)
+ break;
+ }
+
+ if (o == num_cmd_ops)
+ return (false);
+
+ // disallow options specified more than once.
+ if (arg_seen[o] == true)
+ return (false);
+
+ // set arg to 'seen'
+ arg_seen[o] = true;
+
+ // partially parse next argument
+ bool next_is_param = false;
+ if (next_arg != NULL)
+ {
+ if (next_arg[0] != '-' && next_arg[0] != '/')
+ next_is_param = true;
+ }
+
+ //.take action according to the cmd chosen
+ switch(o)
+ {
+ case 0: // scores
+ case 8: // tscores
+ case 9: // vscores
+ if (!next_is_param)
+ ecount = SCORE_FILE_ENTRIES; // default
+ else // optional number given
+ {
+ ecount = atoi(next_arg);
+ if (ecount < 1)
+ ecount = 1;
+
+ if (ecount > SCORE_FILE_ENTRIES)
+ ecount = SCORE_FILE_ENTRIES;
+
+ nextUsed = true;
+ }
+
+ if (!rc_only)
+ {
+ Options.sc_entries = ecount;
+
+ if (o == 8)
+ Options.sc_format = SCORE_TERSE;
+ else if (o == 9)
+ Options.sc_format = SCORE_VERBOSE;
+
+ }
+ break;
+
+ case 1: // name
+ if (!next_is_param)
+ return (false);
+
+ if (!rc_only)
+ {
+ strncpy(you.your_name, next_arg, kNameLen);
+ you.your_name[ kNameLen - 1 ] = '\0';
+ }
+
+ nextUsed = true;
+ break;
+
+ case 2: // race
+ case 3: // class
+ if (!next_is_param)
+ return (false);
+
+ // if (strlen(next_arg) != 1)
+ // return (false);
+
+ if (!rc_only)
+ {
+ if (o == 2)
+ Options.race = str_to_race( std::string( next_arg ) );
+
+ if (o == 3)
+ Options.cls = str_to_class( std::string( next_arg ) );
+ }
+ nextUsed = true;
+ break;
+
+ case 4: // pizza
+ if (!next_is_param)
+ return (false);
+
+ if (!rc_only)
+ SysEnv.crawl_pizza = next_arg;
+
+ nextUsed = true;
+ break;
+
+ case 5: // plain
+ if (next_is_param)
+ return (false);
+
+ if (!rc_only)
+ {
+ viewwindow = &viewwindow3;
+ mapch = &mapchar3;
+ mapch2 = &mapchar4;
+#ifdef UNIX
+ character_set = 0;
+#endif
+ }
+ break;
+
+ case 6: // dir
+ // ALWAYS PARSE
+ if (!next_is_param)
+ return (false);
+
+ SysEnv.crawl_dir = next_arg;
+ nextUsed = true;
+ break;
+
+ case 7:
+ // ALWAYS PARSE
+ if (!next_is_param)
+ return (false);
+
+ SysEnv.crawl_rc = next_arg;
+ nextUsed = true;
+ break;
+ } // end switch -- which option?
+
+ // update position
+ current++;
+ if (nextUsed)
+ current++;
+ }
+
+ return (true);
+}