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-rw-r--r--crawl-ref/source/it_use2.cc38
1 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc
index 737e1f59cf..30c7db0c0e 100644
--- a/crawl-ref/source/it_use2.cc
+++ b/crawl-ref/source/it_use2.cc
@@ -451,7 +451,7 @@ bool unwield_item(bool showMsgs)
const int brand = get_weapon_brand( item );
if (is_random_artefact( item ))
- unuse_randart(item);
+ unuse_artefact(item);
if (brand != SPWPN_NORMAL)
{
@@ -620,55 +620,55 @@ void unwear_armour(int slot)
}
if (is_random_artefact(item))
- unuse_randart(item);
+ unuse_artefact(item);
}
-void unuse_randart(const item_def &item)
+void unuse_artefact(const item_def &item)
{
ASSERT( is_random_artefact( item ) );
- randart_properties_t proprt;
- randart_known_props_t known;
- randart_wpn_properties( item, proprt, known );
+ artefact_properties_t proprt;
+ artefact_known_props_t known;
+ artefact_wpn_properties( item, proprt, known );
- if (proprt[RAP_AC])
+ if (proprt[ARTP_AC])
{
you.redraw_armour_class = true;
- if (!known[RAP_AC])
+ if (!known[ARTP_AC])
{
mprf("You feel less %s.",
- proprt[RAP_AC] > 0? "well-protected" : "vulnerable");
+ proprt[ARTP_AC] > 0? "well-protected" : "vulnerable");
}
}
- if (proprt[RAP_EVASION])
+ if (proprt[ARTP_EVASION])
{
you.redraw_evasion = true;
- if (!known[RAP_EVASION])
+ if (!known[ARTP_EVASION])
{
mprf("You feel less %s.",
- proprt[RAP_EVASION] > 0? "nimble" : "awkward");
+ proprt[ARTP_EVASION] > 0? "nimble" : "awkward");
}
}
- if (proprt[RAP_MAGICAL_POWER])
+ if (proprt[ARTP_MAGICAL_POWER])
{
you.redraw_magic_points = true;
- if (!known[RAP_MAGICAL_POWER])
+ if (!known[ARTP_MAGICAL_POWER])
{
mprf("You feel your mana capacity %s.",
- proprt[RAP_MAGICAL_POWER] > 0 ? "decrease" : "increase");
+ proprt[ARTP_MAGICAL_POWER] > 0 ? "decrease" : "increase");
}
}
// Modify ability scores; always output messages.
- modify_stat( STAT_STRENGTH, -proprt[RAP_STRENGTH], false, item,
+ modify_stat( STAT_STRENGTH, -proprt[ARTP_STRENGTH], false, item,
true);
- modify_stat( STAT_INTELLIGENCE, -proprt[RAP_INTELLIGENCE], false, item,
+ modify_stat( STAT_INTELLIGENCE, -proprt[ARTP_INTELLIGENCE], false, item,
true);
- modify_stat( STAT_DEXTERITY, -proprt[RAP_DEXTERITY], false, item,
+ modify_stat( STAT_DEXTERITY, -proprt[ARTP_DEXTERITY], false, item,
true);
- if (proprt[RAP_NOISES] != 0)
+ if (proprt[ARTP_NOISES] != 0)
you.special_wield = SPWLD_NONE;
}