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-rw-r--r--crawl-ref/source/item_use.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index eda4114516..94672df38d 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -1794,8 +1794,8 @@ static bool _reaping_hit_victim(bolt& beam, actor* victim, int dmg, int corpse)
}
int midx = NON_MONSTER;
- if (animate_remains(victim->pos(), CORPSE_BODY, beh, hitting, GOD_NO_GOD,
- true, true, true, &midx) <= 0)
+ if (animate_remains(victim->pos(), CORPSE_BODY, beh, hitting, agent, "",
+ GOD_NO_GOD, true, true, true, &midx) <= 0)
{
return (false);
}
@@ -5261,7 +5261,7 @@ void read_scroll(int slot)
{
const int monster = create_monster(
mgen_data(MONS_ABOMINATION_SMALL, BEH_FRIENDLY,
- 0, 0, you.pos(), MHITYOU,
+ &you, 0, 0, you.pos(), MHITYOU,
MG_FORCE_BEH));
if (monster != -1)
{