diff options
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r-- | crawl-ref/source/item_use.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 7cdc352c9c..83df88075c 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -865,14 +865,14 @@ bool can_wear_armour(const item_def &item, bool verbose, bool ignore_temporary) if (sub_type == ARM_BOOTS) { - if (you.mutation[MUT_HOOVES]) + if (player_mutation_level(MUT_HOOVES)) { if (verbose) mpr("You can't wear boots with hooves!"); return (false); } - if (you.mutation[MUT_TALONS]) + if (player_mutation_level(MUT_TALONS)) { if (verbose) mpr("Boots don't fit your talons!"); @@ -915,7 +915,7 @@ bool can_wear_armour(const item_def &item, bool verbose, bool ignore_temporary) if (!is_hard_helmet( item )) return (true); - if (you.mutation[MUT_HORNS]) + if (player_mutation_level(MUT_HORNS)) { if (verbose) mpr("You can't wear that with your horns!"); @@ -4076,10 +4076,10 @@ void read_scroll( int slot ) you.turn_is_over = true; // imperfect vision prevents players from reading actual content {dlb}: - if (you.mutation[MUT_BLURRY_VISION] - && random2(5) < you.mutation[MUT_BLURRY_VISION]) + if (player_mutation_level(MUT_BLURRY_VISION) + && random2(5) < player_mutation_level(MUT_BLURRY_VISION)) { - mpr((you.mutation[MUT_BLURRY_VISION] == 3 && one_chance_in(3)) + mpr((player_mutation_level(MUT_BLURRY_VISION) == 3 && one_chance_in(3)) ? "This scroll appears to be blank." : "The writing blurs in front of your eyes."); return; @@ -4120,7 +4120,7 @@ void read_scroll( int slot ) case SCR_PAPER: // remember paper scrolls handled as special case above, too: mpr("This scroll appears to be blank."); - if (you.mutation[MUT_BLURRY_VISION] == 3) + if (player_mutation_level(MUT_BLURRY_VISION) == 3) id_the_scroll = false; break; |