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-rw-r--r--crawl-ref/source/itemprop.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index d17a48510d..d60c62c201 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -683,15 +683,15 @@ skill_type range_skill( const item_def &item );
skill_type range_skill( object_class_type wclass, int wtype );
// launcher and ammo functions:
-bool is_range_weapon( const item_def &item );
-bool is_range_weapon_type( weapon_type wtype );
-missile_type fires_ammo_type( const item_def &item );
-missile_type fires_ammo_type( weapon_type wtype );
-const char * ammo_name( const item_def &bow );
-const char * ammo_name( missile_type mtyp );
-bool has_launcher( const item_def &ammo );
-bool is_throwable( const item_def &wpn,
- size_type bodysize = SIZE_MEDIUM );
+bool is_range_weapon(const item_def &item);
+bool is_range_weapon_type(weapon_type wtype);
+missile_type fires_ammo_type(const item_def &item);
+missile_type fires_ammo_type(weapon_type wtype);
+const char *ammo_name(missile_type ammo);
+const char *ammo_name(const item_def &bow);
+bool has_launcher(const item_def &ammo);
+bool is_throwable(const item_def &wpn, size_type bodysize = SIZE_MEDIUM,
+ bool force = false);
launch_retval is_launched(actor *actor, const item_def *launcher,
const item_def &missile);