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-rw-r--r--crawl-ref/source/los.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc
index 9dbe3bc23d..ad0798f697 100644
--- a/crawl-ref/source/los.cc
+++ b/crawl-ref/source/los.cc
@@ -939,7 +939,7 @@ void calc_show_los()
}
}
-bool see_grid(const env_show_grid &show,
+bool see_cell(const env_show_grid &show,
const coord_def &c,
const coord_def &pos)
{
@@ -956,23 +956,23 @@ bool see_grid(const env_show_grid &show,
return (false);
}
-// Answers the question: "Is a grid within character's line of sight?"
-bool see_grid(const coord_def &p)
+// Answers the question: "Is a cell within character's line of sight?"
+bool see_cell(const coord_def &p)
{
return ((crawl_state.arena || crawl_state.arena_suspended)
&& crawl_view.in_grid_los(p))
- || see_grid(env.show, you.pos(), p);
+ || see_cell(env.show, you.pos(), p);
}
-// Answers the question: "Would a grid be within character's line of sight,
+// Answers the question: "Would a cell be within character's line of sight,
// even if all translucent/clear walls were made opaque?"
-bool see_grid_no_trans(const coord_def &p)
+bool see_cell_no_trans(const coord_def &p)
{
- return see_grid(env.no_trans_show, you.pos(), p);
+ return see_cell(env.no_trans_show, you.pos(), p);
}
-// Is the grid visible, but a translucent wall is in the way?
+// Is the cell visible, but a translucent wall is in the way?
bool trans_wall_blocking(const coord_def &p)
{
- return see_grid(p) && !see_grid_no_trans(p);
+ return see_cell(p) && !see_cell_no_trans(p);
}