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-rw-r--r--crawl-ref/source/los.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc
index 408d5e9ff0..6c0eb0936a 100644
--- a/crawl-ref/source/los.cc
+++ b/crawl-ref/source/los.cc
@@ -696,7 +696,7 @@ dungeon_feature_type ray_blocker(const coord_def& source,
if (!find_ray(source, target, ray, opc_default))
{
ASSERT (false);
- return (NUM_REAL_FEATURES);
+ return (NUM_FEATURES);
}
ray.advance();
@@ -709,7 +709,7 @@ dungeon_feature_type ray_blocker(const coord_def& source,
ray.advance();
}
ASSERT (false);
- return (NUM_REAL_FEATURES);
+ return (NUM_FEATURES);
}
// Returns a straight ray from source to target.
@@ -1001,7 +1001,7 @@ void calc_show_los()
{
if (!crawl_state.arena && !crawl_state.arena_suspended)
{
- losight(env.show, you.pos());
+ losight(env.show_los, you.pos());
// What would be visible, if all of the translucent walls were
// made opaque.
@@ -1010,7 +1010,7 @@ void calc_show_los()
}
else
{
- losight_permissive(env.show, crawl_view.glosc());
+ losight_permissive(env.show_los, crawl_view.glosc());
}
}
@@ -1036,7 +1036,7 @@ bool see_cell(const coord_def &p)
{
return (((crawl_state.arena || crawl_state.arena_suspended)
&& crawl_view.in_grid_los(p))
- || see_cell(env.show, you.pos(), p));
+ || see_cell(env.show_los, you.pos(), p));
}
// Answers the question: "Would a cell be within character's line of sight,