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-rw-r--r--crawl-ref/source/lua/runrest.lua91
1 files changed, 90 insertions, 1 deletions
diff --git a/crawl-ref/source/lua/runrest.lua b/crawl-ref/source/lua/runrest.lua
index 25c1ac44eb..e297dcff49 100644
--- a/crawl-ref/source/lua/runrest.lua
+++ b/crawl-ref/source/lua/runrest.lua
@@ -10,7 +10,10 @@
-- * Any message in runrest_ignore_message will *not* stop your run.
-- * Poison damage of x will be ignored if you have at least y hp if you've
-- defined a runrest_ignore_poison = x:y option.
---
+-- * Any monster in runrest_ignore_monster will *not* stop your run
+-- if it's at least the specified distance away.
+-- You can specify this with runrest_ignore_monster = regex:distance.
+--
-- IMPORTANT: You must define runrest_ options *after* sourcing runrest.lua.
---------------------------------------------------------------------------
@@ -109,3 +112,89 @@ function rr_add_messages(key, value)
end
chk_lua_option.runrest_ignore_message = rr_add_messages
+
+-----------------------------------------------------------------------
+
+g_rr_monsters = { {}, {} }
+g_rr_monsters_moving = { {}, {} }
+
+function rr_add_monster(mons_table, s)
+ local parts = crawl.split(s, ":")
+
+ if #parts ~= 2 then
+ return
+ end
+
+ local regexp = parts[1]
+ local dist = tonumber(parts[2])
+
+ if dist == 0 then
+ return
+ end
+
+ table.insert( mons_table[1], crawl.regex( regexp ) )
+ table.insert( mons_table[2], dist )
+end
+
+function rr_add_monsters(key, value)
+ local mons_table
+
+ if (key == "runrest_ignore_monster") then
+ mons_table = g_rr_monsters
+ elseif (key == "runrest_ignore_monster_moving") then
+ mons_table = g_rr_monsters_moving
+ else
+ return
+ end
+
+ local segs = crawl.split(value, ',')
+ for _, s in ipairs(segs) do
+ rr_add_monster(mons_table, s)
+ end
+end
+
+function ch_mon_is_safe(mon, default_is_safe, moving, dist)
+ if default_is_safe then
+ return true
+ end
+
+ local mons_table
+
+ -- If player is moving and the monster is in g_rr_monsters_moving,
+ -- then we do the distance comparison without decreasing the
+ -- distance value.
+ if moving then
+ mons_table = g_rr_monsters_moving
+
+ for i = 1, #mons_table[1] do
+ local m = mons_table[1][i]
+ local min_dist = mons_table[2][i]
+
+ if m:matches(mon.name) then
+ return min_dist <= dist
+ end
+ end
+ end
+
+ mons_table = g_rr_monsters
+
+ -- Reduce distance by 1 if moving, since the safety check is
+ -- done *before* moving closer to the monster
+ if moving then
+ dist = dist - 1
+ end
+
+ for i = 1, #mons_table[1] do
+ local m = mons_table[1][i]
+ local min_dist = mons_table[2][i]
+
+ if m:matches(mon.name) then
+ return min_dist <= dist
+ end
+ end
+
+ return false
+end
+
+chk_lua_option.runrest_ignore_monster = rr_add_monsters
+chk_lua_option.runrest_ignore_monster_moving = rr_add_monsters