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-rw-r--r--crawl-ref/source/macro.cc26
1 files changed, 10 insertions, 16 deletions
diff --git a/crawl-ref/source/macro.cc b/crawl-ref/source/macro.cc
index 61070cf855..44f4c8b7a3 100644
--- a/crawl-ref/source/macro.cc
+++ b/crawl-ref/source/macro.cc
@@ -11,8 +11,8 @@
* - For generic game code, #define getch() getchm().
* - getchm() works by reading characters from an internal
* buffer. If none are available, new characters are read into
- * the buffer with getch_mul().
- * - getch_mul() reads at least one character, but will read more
+ * the buffer with _getch_mul().
+ * - _getch_mul() reads at least one character, but will read more
* if available (determined using kbhit(), which should be defined
* in the platform specific libraries).
* - Before adding the characters read into the buffer, any macros
@@ -624,7 +624,7 @@ void macro_save()
* Reads as many keypresses as are available (waiting for at least one),
* and returns them as a single keyseq.
*/
-static keyseq getch_mul( int (*rgetch)() = NULL )
+static keyseq _getch_mul( int (*rgetch)() = NULL )
{
keyseq keys;
int a;
@@ -633,7 +633,7 @@ static keyseq getch_mul( int (*rgetch)() = NULL )
// get new keys from the user.
if (crawl_state.is_replaying_keys())
{
- mpr("(Key replay ran out of keys)");
+ mpr("(Key replay ran out of keys)", MSGCH_ERROR);
crawl_state.cancel_cmd_repeat();
crawl_state.cancel_cmd_again();
}
@@ -646,9 +646,7 @@ static keyseq getch_mul( int (*rgetch)() = NULL )
// The a == 0 test is legacy code that I don't dare to remove. I
// have a vague recollection of it being a kludge for conio support.
while (kbhit() || a == 0)
- {
keys.push_back( a = rgetch() );
- }
return (keys);
}
@@ -672,7 +670,7 @@ int getchm(KeymapContext mc, int (*rgetch)())
return (a);
// Read some keys...
- keyseq keys = getch_mul(rgetch);
+ keyseq keys = _getch_mul(rgetch);
if (mc == KMC_NONE)
macro_buf_add(keys);
else
@@ -690,7 +688,7 @@ int getch_with_command_macros( void )
if (Buffer.size() == 0)
{
// Read some keys...
- keyseq keys = getch_mul();
+ keyseq keys = _getch_mul();
// ... and add them into the buffer (apply keymaps)
macro_buf_add_long( keys );
@@ -805,7 +803,7 @@ void macro_add_query( void )
keyseq key;
mouse_control mc(MOUSE_MODE_MACRO);
- key = getch_mul();
+ key = _getch_mul();
cprintf( "%s" EOL, (vtostr( key )).c_str() ); // echo key to screen
@@ -832,22 +830,18 @@ void macro_add_query( void )
mpr( "Input Macro Action: ", MSGCH_PROMPT );
- // Using getch_mul() here isn't very useful... We'd like the
+ // Using _getch_mul() here isn't very useful... We'd like the
// flexibility to define multicharacter macros without having
// to resort to editing files and restarting the game. -- bwr
- // keyseq act = getch_mul();
+ // keyseq act = _getch_mul();
char buff[4096];
get_input_line(buff, sizeof buff);
if (Options.macro_meta_entry)
- {
macro_add( mapref, key, parse_keyseq(buff) );
- }
else
- {
macro_add( mapref, key, buff );
- }
redraw_screen();
}
@@ -1039,7 +1033,7 @@ void init_keybindings()
int i;
for (i = 0; _command_name_list[i].cmd != CMD_NO_CMD
- && _command_name_list[i].name != NULL; i++)
+ && _command_name_list[i].name != NULL; i++)
{
command_name &data = _command_name_list[i];