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-rw-r--r--crawl-ref/source/makefile.osx40
1 files changed, 0 insertions, 40 deletions
diff --git a/crawl-ref/source/makefile.osx b/crawl-ref/source/makefile.osx
deleted file mode 100644
index f1ada8a14a..0000000000
--- a/crawl-ref/source/makefile.osx
+++ /dev/null
@@ -1,40 +0,0 @@
-# -*- Makefile -*- for Dungeon Crawl
-
-PROJECT = Crawl.xcodeproj
-GAME = Crawl
-
-all: $(GAME)
-
-# Xcode handles dependencies, so install does _not_ have to depend on building.
-install:
- xcodebuild -project $(PROJECT) -target $(GAME) -configuration Release install
-
-clean:
- xcodebuild -project $(PROJECT) -target $(GAME) -configuration Release clean
- xcodebuild -project $(PROJECT) -target $(GAME) -configuration Debug clean
- xcodebuild -project $(PROJECT) -target $(GAME) -configuration Wizard clean
-
-distclean: clean
- rm -f bones.*
- rm -f morgue.txt
- rm -f scores
- rm -f $(GAME)
- rm -f *.sav
- rm -f core
- rm -f *.0*
- rm -f *.lab
-
-$(GAME):
- xcodebuild -project $(PROJECT) -target $(GAME) -configuration Release build
-
-debug:
- xcodebuild -project $(PROJECT) -target $(GAME) -configuration Debug build
-
-wizard:
- xcodebuild -project $(PROJECT) -target $(GAME) -configuration Wizard build
-
-devel:
- xcodebuild -project $(PROJECT) -target $(GAME) -configuration Development build
-
-devclean:
- xcodebuild -project $(PROJECT) -target $(GAME) -configuration Development clean