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-rw-r--r--crawl-ref/source/makeitem.cc77
1 files changed, 38 insertions, 39 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 680abc135c..874455d060 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -913,7 +913,7 @@ static bool _try_make_weapon_artefact(item_def& item, int force_type,
// The other 98% are normal randarts.
make_item_randart( item );
- item.plus = random2(7);
+ item.plus = random2(7);
item.plus2 = random2(7);
if (one_chance_in(3))
@@ -1561,7 +1561,7 @@ static void _generate_weapon_item(item_def& item, bool allow_uniques,
if ((force_good || is_demonic(item) || forced_ego
|| random2(200) <= 50 + item_level)
- // nobody would bother enchanting a mundane club
+ // Nobody would bother enchanting a mundane club.
&& item.sub_type != WPN_CLUB
&& item.sub_type != WPN_GIANT_CLUB
&& item.sub_type != WPN_GIANT_SPIKED_CLUB)
@@ -1604,7 +1604,7 @@ static void _generate_weapon_item(item_def& item, bool allow_uniques,
{
if (one_chance_in(12))
{
- // make a cursed item
+ // Make a cursed item.
do_curse_item( item );
item.plus -= random2(4);
item.plus2 -= random2(4);
@@ -1615,7 +1615,7 @@ static void _generate_weapon_item(item_def& item, bool allow_uniques,
if (get_equip_race(item) == ISFLAG_ORCISH
&& !(item_race == MAKE_ITEM_ORCISH && forced_ego))
{
- // no holy wrath or slay orc and 1/2 the time no-ego
+ // No holy wrath or slay orc and 1/2 the time no-ego.
const int brand = get_weapon_brand( item );
if (brand == SPWPN_HOLY_WRATH
|| brand == SPWPN_ORC_SLAYING
@@ -2211,7 +2211,7 @@ static int _wand_max_charges(int subtype)
static void _generate_wand_item(item_def& item, int force_type)
{
- // determine sub_type
+ // Determine sub_type.
if (force_type != OBJ_RANDOM)
item.sub_type = force_type;
else
@@ -2221,7 +2221,7 @@ static void _generate_wand_item(item_def& item, int force_type)
item.plus = random2avg(_wand_max_charges(item.sub_type), 3);
// ...but 0 charges is silly
- if ( item.plus == 0 )
+ if (item.plus == 0)
item.plus++;
// plus2 tracks how many times the player has zapped it.
@@ -2595,7 +2595,7 @@ static void _generate_jewellery_item(item_def& item, bool allow_uniques,
}
// everything begins as uncursed, unenchanted jewellery {dlb}:
- item.plus = 0;
+ item.plus = 0;
item.plus2 = 0;
item.plus = _determine_ring_plus(item.sub_type);
@@ -2614,7 +2614,7 @@ static void _generate_jewellery_item(item_def& item, bool allow_uniques,
{
// make "ring of damage"
do_uncurse_item( item );
- item.plus = 0;
+ item.plus = 0;
item.plus2 += 2;
}
}
@@ -3095,8 +3095,8 @@ static item_make_species_type _give_weapon(monsters *mon, int level,
: WPN_MACE + random2(12));
if (coinflip())
{
- force_item = true;
- item_race = MAKE_ITEM_NO_RACE;
+ force_item = true;
+ item_race = MAKE_ITEM_NO_RACE;
item.plus += 1 + random2(3);
item.plus2 += 1 + random2(3);
@@ -3407,29 +3407,29 @@ static item_make_species_type _give_weapon(monsters *mon, int level,
case MONS_CENTAUR:
case MONS_CENTAUR_WARRIOR:
- item_race = MAKE_ITEM_NO_RACE;
+ item_race = MAKE_ITEM_NO_RACE;
item.base_type = OBJ_WEAPONS;
- item.sub_type = WPN_BOW;
+ item.sub_type = WPN_BOW;
if (mon->type == MONS_CENTAUR_WARRIOR && one_chance_in(3))
item.sub_type = WPN_LONGBOW;
break;
case MONS_YAKTAUR:
case MONS_YAKTAUR_CAPTAIN:
- item_race = MAKE_ITEM_NO_RACE;
+ item_race = MAKE_ITEM_NO_RACE;
item.base_type = OBJ_WEAPONS;
- item.sub_type = WPN_CROSSBOW;
+ item.sub_type = WPN_CROSSBOW;
break;
case MONS_EFREET:
case MONS_ERICA:
- force_item = true;
- item_race = MAKE_ITEM_NO_RACE;
+ force_item = true;
+ item_race = MAKE_ITEM_NO_RACE;
item.base_type = OBJ_WEAPONS;
- item.sub_type = WPN_SCIMITAR;
- item.plus = random2(5);
- item.plus2 = random2(5);
- item.colour = RED; // forced by force_item above {dlb}
+ item.sub_type = WPN_SCIMITAR;
+ item.plus = random2(5);
+ item.plus2 = random2(5);
+ item.colour = RED; // forced by force_item above {dlb}
set_item_ego_type( item, OBJ_WEAPONS, SPWPN_FLAMING );
break;
@@ -3455,13 +3455,13 @@ static item_make_species_type _give_weapon(monsters *mon, int level,
break;
case MONS_DAEVA:
- force_item = true;
- item_race = MAKE_ITEM_NO_RACE;
+ force_item = true;
+ item_race = MAKE_ITEM_NO_RACE;
item.base_type = OBJ_WEAPONS;
- item.colour = WHITE; // forced by force_item above {dlb}
+ item.colour = WHITE; // forced by force_item above {dlb}
- item.sub_type = (one_chance_in(4) ? WPN_BLESSED_EUDEMON_BLADE
- : WPN_LONG_SWORD);
+ item.sub_type = (one_chance_in(4) ? WPN_BLESSED_EUDEMON_BLADE
+ : WPN_LONG_SWORD);
set_equip_desc( item, ISFLAG_GLOWING );
set_item_ego_type( item, OBJ_WEAPONS, SPWPN_HOLY_WRATH );
@@ -3476,7 +3476,7 @@ static item_make_species_type _give_weapon(monsters *mon, int level,
{
force_item = true;
item.base_type = OBJ_WEAPONS;
- item.sub_type = WPN_LONG_SWORD + random2(3);
+ item.sub_type = WPN_LONG_SWORD + random2(3);
if (one_chance_in(7))
item.sub_type = WPN_HALBERD;
@@ -3524,9 +3524,9 @@ static item_make_species_type _give_weapon(monsters *mon, int level,
case MONS_FIRE_GIANT:
force_item = true;
item.base_type = OBJ_WEAPONS;
- item.sub_type = WPN_GREAT_SWORD;
- item.plus = 0;
- item.plus2 = 0;
+ item.sub_type = WPN_GREAT_SWORD;
+ item.plus = 0;
+ item.plus2 = 0;
set_item_ego_type( item, OBJ_WEAPONS, SPWPN_FLAMING );
item.colour = RED; // forced by force_item above {dlb}
@@ -3539,9 +3539,9 @@ static item_make_species_type _give_weapon(monsters *mon, int level,
case MONS_FROST_GIANT:
force_item = true;
item.base_type = OBJ_WEAPONS;
- item.sub_type = WPN_BATTLEAXE;
- item.plus = 0;
- item.plus2 = 0;
+ item.sub_type = WPN_BATTLEAXE;
+ item.plus = 0;
+ item.plus2 = 0;
set_item_ego_type( item, OBJ_WEAPONS, SPWPN_FREEZING );
// forced by force_item above {dlb}
@@ -3585,11 +3585,10 @@ static item_make_species_type _give_weapon(monsters *mon, int level,
break;
case MONS_GERYON:
- //mv: probably should be moved out of this switch,
- //but it's not worth of it, unless we have more
- //monsters with misc. items
+ //mv: Probably should be moved out of this switch, but it's not
+ //worth of it, unless we have more monsters with misc. items.
item.base_type = OBJ_MISCELLANY;
- item.sub_type = MISC_HORN_OF_GERYON;
+ item.sub_type = MISC_HORN_OF_GERYON;
break;
case MONS_SALAMANDER: //mv: new 8 Aug 2001
@@ -3597,7 +3596,7 @@ static item_make_species_type _give_weapon(monsters *mon, int level,
//it's almost impossible to get them
{
force_item = true;
- item_race = MAKE_ITEM_NO_RACE;
+ item_race = MAKE_ITEM_NO_RACE;
item.base_type = OBJ_WEAPONS;
const int temp_rand = random2(6);
@@ -3613,8 +3612,8 @@ static item_make_species_type _give_weapon(monsters *mon, int level,
else
set_item_ego_type( item, OBJ_WEAPONS, SPWPN_FLAMING );
- item.plus = random2(5);
- item.plus2 = random2(5);
+ item.plus = random2(5);
+ item.plus2 = random2(5);
item.colour = RED; // forced by force_item above {dlb}
break;
}