diff options
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r-- | crawl-ref/source/makeitem.cc | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc index 213a380388..90ac8de89c 100644 --- a/crawl-ref/source/makeitem.cc +++ b/crawl-ref/source/makeitem.cc @@ -675,7 +675,7 @@ void item_colour( item_def &item ) break; case OBJ_ORBS: - item.colour = EC_MUTAGENIC; + item.colour = ETC_MUTAGENIC; break; case OBJ_MISCELLANY: @@ -711,43 +711,43 @@ void item_colour( item_def &item ) switch (item.plus) { case RUNE_DIS: // iron - item.colour = EC_IRON; + item.colour = ETC_IRON; break; case RUNE_COCYTUS: // icy - item.colour = EC_ICE; + item.colour = ETC_ICE; break; case RUNE_TARTARUS: // bone - item.colour = EC_BONE; + item.colour = ETC_BONE; break; case RUNE_SLIME_PITS: // slimy - item.colour = EC_SLIME; + item.colour = ETC_SLIME; break; case RUNE_SNAKE_PIT: // serpentine - item.colour = EC_POISON; + item.colour = ETC_POISON; break; case RUNE_ELVEN_HALLS: // elven - item.colour = EC_ELVEN; + item.colour = ETC_ELVEN; break; case RUNE_VAULTS: // silver - item.colour = EC_SILVER; + item.colour = ETC_SILVER; break; case RUNE_TOMB: // golden - item.colour = EC_GOLD; + item.colour = ETC_GOLD; break; case RUNE_SWAMP: // decaying - item.colour = EC_DECAY; + item.colour = ETC_DECAY; break; case RUNE_SHOALS: // barnacled - item.colour = EC_WATER; + item.colour = ETC_WATER; break; // This one is hardly unique, but colour isn't used for @@ -755,34 +755,34 @@ void item_colour( item_def &item ) case RUNE_DEMONIC: // random pandemonium demonlords { element_type types[] = - {EC_EARTH, EC_ELECTRICITY, EC_ENCHANT, EC_HEAL, - EC_BLOOD, EC_DEATH, EC_UNHOLY, EC_VEHUMET, EC_BEOGH, - EC_CRYSTAL, EC_SMOKE, EC_DWARVEN, EC_ORCISH, EC_GILA}; + {ETC_EARTH, ETC_ELECTRICITY, ETC_ENCHANT, ETC_HEAL, + ETC_BLOOD, ETC_DEATH, ETC_UNHOLY, ETC_VEHUMET, ETC_BEOGH, + ETC_CRYSTAL, ETC_SMOKE, ETC_DWARVEN, ETC_ORCISH, ETC_GILA}; item.colour = RANDOM_ELEMENT(types); break; } case RUNE_ABYSSAL: // random in abyss - item.colour = EC_RANDOM; + item.colour = ETC_RANDOM; break; case RUNE_MNOLEG: // glowing - item.colour = EC_MUTAGENIC; + item.colour = ETC_MUTAGENIC; break; case RUNE_LOM_LOBON: // magical - item.colour = EC_MAGIC; + item.colour = ETC_MAGIC; break; case RUNE_CEREBOV: // fiery - item.colour = EC_FIRE; + item.colour = ETC_FIRE; break; case RUNE_GEHENNA: // obsidian case RUNE_GLOORX_VLOQ: // dark default: - item.colour = EC_DARK; + item.colour = ETC_DARK; break; } break; |