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-rw-r--r--crawl-ref/source/misc/valgrind-suppress.txt36
1 files changed, 0 insertions, 36 deletions
diff --git a/crawl-ref/source/misc/valgrind-suppress.txt b/crawl-ref/source/misc/valgrind-suppress.txt
index 0eb75988a4..6856eb4ae6 100644
--- a/crawl-ref/source/misc/valgrind-suppress.txt
+++ b/crawl-ref/source/misc/valgrind-suppress.txt
@@ -1,39 +1,3 @@
-# stashFile in save_game() never gets freed since the process exits
-# before save_game() returns. Wildcards at start and end of function
-# names since they get mangled by the C++ compiler and mecheck goes
-# by the mangled names.
-#
-# Also, the first "obj:*" is for the new() operator, which gets mangled
-# in the valgrind library, and might be mangled differently in different
-# version of valgrind.
-#
-# NOTE: The number of copies of "obj:*libstdc++*" might need to be changed
-# for different versions of the C++ library.
-{
- save_game_savedir_leak
- Memcheck:Leak
- obj:*
- obj:*libstdc++*
- obj:*libstdc++*
- obj:*libstdc++*
- obj:*libstdc++*
- fun:*get_savedir_filename*
- fun:*save_game*
-}
-
-# Not sure what causes escape_path_spaces() in save_game() to leak, but
-# since we're going to be exiting right away it doesn't really matter.
-{
- save_game_escape_path_leak
- Memcheck:Leak
- obj:*
- obj:*libstdc++*
- obj:*libstdc++*
- obj:*libstdc++*
- fun:*escape_path_spaces*
- fun:*save_game*
-}
-
# The error variable in end() is stuff.cc never gets freed since
# exit() is called before end() returns. See above suppression for more
# notes