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-rw-r--r--crawl-ref/source/mon-act.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc
index d61a798eb8..73b25f3a7d 100644
--- a/crawl-ref/source/mon-act.cc
+++ b/crawl-ref/source/mon-act.cc
@@ -1408,7 +1408,7 @@ static bool _mons_throw(struct monsters *monster, struct bolt &pbolt,
// Redraw the screen before firing, in case the monster just
// came into view and the screen hasn't been updated yet.
- viewwindow(true, false);
+ viewwindow(false);
pbolt.fire();
// The item can be destroyed before returning.
@@ -1421,7 +1421,7 @@ static bool _mons_throw(struct monsters *monster, struct bolt &pbolt,
{
// Fire beam in reverse.
pbolt.setup_retrace();
- viewwindow(true, false);
+ viewwindow(false);
pbolt.fire();
msg::stream << "The weapon returns "
<< (you.can_see(monster)?
@@ -2665,7 +2665,7 @@ static void _mons_open_door(monsters* monster, const coord_def &pos)
if (was_seen)
{
- viewwindow(true, false);
+ viewwindow(false);
if (was_secret)
{
@@ -3293,7 +3293,7 @@ static bool _monster_move(monsters *monster)
if (observe_cell(newpos))
{
- viewwindow(true, false);
+ viewwindow(false);
if (!you.can_see(monster))
{