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-rw-r--r--crawl-ref/source/mon-cast.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index c69a029b4a..23661a062d 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -2114,7 +2114,7 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
// If a monster just came into view and immediately cast a spell,
// we need to refresh the screen before drawing the beam.
- viewwindow(true, false);
+ viewwindow(false);
if (spell_is_direct_explosion(spell_cast))
{
const actor *foe = monster->get_foe();