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+/*
+ * File: mon-grow.cc
+ * Summary: Monster level-up code.
+ * Written by: dshaligram on Fri Oct 26 08:33:37 2007 UTC
+ */
+
+#ifndef __MGROW_H__
+#define __MGROW_H__
+
+#include "fixvec.h"
+
+// Monster level-up data.
+
+struct monster_level_up
+{
+ monster_type before, after;
+ int chance; // Chance in 1000 of the monster growing up,
+ // defaults to 1000.
+
+ bool adjust_hp; // If hp post growing up is less than minimum, adjust it.
+
+ monster_level_up(monster_type _before, monster_type _after,
+ int _chance = 1000, bool _adjust = true)
+ : before(_before), after(_after), chance(_chance), adjust_hp(_adjust)
+ {
+ }
+};
+
+const int MAX_MONS_HD = 27;
+class mons_experience_levels
+{
+public:
+ mons_experience_levels();
+ unsigned operator [] (int xl) const
+ {
+ return mexp[xl];
+ }
+private:
+ FixedVector<unsigned, MAX_MONS_HD + 1> mexp;
+};
+
+#endif