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-rw-r--r--crawl-ref/source/mon-util.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 86cae98ca6..34b986e721 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -2484,7 +2484,7 @@ bool mons_is_summoned(const monsters *m, int *duration, int *summon_type)
if (summon_type != NULL)
*summon_type = summ.degree;
- switch(summ.degree)
+ switch (summ.degree)
{
// Temporarily dancing weapons are really there.
case SPELL_TUKIMAS_DANCE:
@@ -3714,7 +3714,7 @@ int monsters::body_weight() const
if (weight == 0 && !mons_is_insubstantial(type))
{
const monsterentry *entry = get_monster_data(mclass);
- switch(entry->size)
+ switch (entry->size)
{
case SIZE_TINY:
weight = 150;
@@ -3746,7 +3746,7 @@ int monsters::body_weight() const
end(0);
}
- switch(mclass)
+ switch (mclass)
{
case MONS_IRON_DEVIL:
weight += 550;
@@ -3787,7 +3787,7 @@ int monsters::body_weight() const
break;
}
- switch(monster_symbols[mclass].glyph)
+ switch (monster_symbols[mclass].glyph)
{
case 'L':
weight /= 2;
@@ -4845,7 +4845,7 @@ mon_inv_type equip_slot_to_mslot(equipment_type eq)
mon_inv_type item_to_mslot(const item_def &item)
{
- switch(item.base_type)
+ switch (item.base_type)
{
case OBJ_WEAPONS:
return MSLOT_WEAPON;
@@ -5470,7 +5470,7 @@ std::string monsters::hand_name(bool plural, bool *can_plural) const
const bool rand = (type == MONS_CHAOS_SPAWN);
- switch(get_mon_shape(this))
+ switch (get_mon_shape(this))
{
case MON_SHAPE_CENTAUR:
case MON_SHAPE_NAGA:
@@ -5533,7 +5533,7 @@ std::string monsters::hand_name(bool plural, bool *can_plural) const
break;
case MON_SHAPE_ORB:
- switch(type)
+ switch (type)
{
case MONS_GIANT_SPORE:
str = "rhizome";
@@ -5589,7 +5589,7 @@ std::string monsters::foot_name(bool plural, bool *can_plural) const
const bool rand = (type == MONS_CHAOS_SPAWN);
- switch(get_mon_shape(this))
+ switch (get_mon_shape(this))
{
case MON_SHAPE_INSECT:
case MON_SHAPE_INSECT_WINGED:
@@ -5703,7 +5703,7 @@ std::string monsters::arm_name(bool plural, bool *can_plural) const
*can_plural = true;
std::string str;
- switch(mons_genus(type))
+ switch (mons_genus(type))
{
case MONS_NAGA:
case MONS_DRACONIAN: str = "scaled arm"; break;
@@ -7881,7 +7881,7 @@ bool monsters::do_shaft()
// the monster isn't standing over a shaft.
if (get_trap_type(this->pos()) != TRAP_SHAFT)
{
- switch(grd(pos()))
+ switch (grd(pos()))
{
case DNGN_FLOOR:
case DNGN_OPEN_DOOR:
@@ -8800,7 +8800,7 @@ mon_body_shape get_mon_shape(const int type)
if (type == MONS_CHAOS_SPAWN)
return static_cast<mon_body_shape>(random2(MON_SHAPE_MISC + 1));
- switch(mons_char(type))
+ switch (mons_char(type))
{
case 'a': // ants and cockroaches
return(MON_SHAPE_INSECT);