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-rw-r--r--crawl-ref/source/monspeak.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monspeak.cc b/crawl-ref/source/monspeak.cc
index 9420156c25..a62aa2e167 100644
--- a/crawl-ref/source/monspeak.cc
+++ b/crawl-ref/source/monspeak.cc
@@ -383,7 +383,7 @@ bool mons_speaks(monsters *monster)
if (!force_speak)
{
// Invisible monster tries to remain unnoticed. Unless they're
- // confused, since then they're too confused to realize they
+ // confused, since then they're too confused to realise they
// should stay silent, but only if the player can see them, so as
// to not have to deal with cases of speaking monsters which the
// player can't see.