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-rw-r--r--crawl-ref/source/monster.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h
index 400ad01769..b93ed65571 100644
--- a/crawl-ref/source/monster.h
+++ b/crawl-ref/source/monster.h
@@ -3,6 +3,9 @@
#include "actor.h"
+const int KRAKEN_TENTACLE_RANGE = 3;
+#define TIDE_CALL_TURN "tide-call-turn"
+
class mon_enchant
{
public:
@@ -126,7 +129,9 @@ public:
bool is_summoned(int* duration = NULL, int* summon_type = NULL) const;
bool has_action_energy() const;
void check_redraw(const coord_def &oldpos) const;
- void apply_location_effects(const coord_def &oldpos);
+ void apply_location_effects(const coord_def &oldpos,
+ killer_type killer = KILL_NONE,
+ int killernum = -1);
void moveto(const coord_def& c);
bool move_to_pos(const coord_def &newpos);
@@ -221,7 +226,7 @@ public:
bool can_pass_through_feat(dungeon_feature_type grid) const;
bool is_habitable_feat(dungeon_feature_type actual_grid) const;
size_type body_size(size_part_type psize = PSIZE_TORSO, bool base = false) const;
- int body_weight() const;
+ int body_weight(bool base = false) const;
int total_weight() const;
int damage_brand(int which_attack = -1);
int damage_type(int which_attack = -1);
@@ -315,6 +320,7 @@ public:
int res_poison() const;
int res_rotting() const;
int res_asphyx() const;
+ int res_water_drowning() const;
int res_sticky_flame() const;
int res_holy_energy(const actor *) const;
int res_negative_energy() const;