diff options
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r-- | crawl-ref/source/monster.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h index 400ad01769..b93ed65571 100644 --- a/crawl-ref/source/monster.h +++ b/crawl-ref/source/monster.h @@ -3,6 +3,9 @@ #include "actor.h" +const int KRAKEN_TENTACLE_RANGE = 3; +#define TIDE_CALL_TURN "tide-call-turn" + class mon_enchant { public: @@ -126,7 +129,9 @@ public: bool is_summoned(int* duration = NULL, int* summon_type = NULL) const; bool has_action_energy() const; void check_redraw(const coord_def &oldpos) const; - void apply_location_effects(const coord_def &oldpos); + void apply_location_effects(const coord_def &oldpos, + killer_type killer = KILL_NONE, + int killernum = -1); void moveto(const coord_def& c); bool move_to_pos(const coord_def &newpos); @@ -221,7 +226,7 @@ public: bool can_pass_through_feat(dungeon_feature_type grid) const; bool is_habitable_feat(dungeon_feature_type actual_grid) const; size_type body_size(size_part_type psize = PSIZE_TORSO, bool base = false) const; - int body_weight() const; + int body_weight(bool base = false) const; int total_weight() const; int damage_brand(int which_attack = -1); int damage_type(int which_attack = -1); @@ -315,6 +320,7 @@ public: int res_poison() const; int res_rotting() const; int res_asphyx() const; + int res_water_drowning() const; int res_sticky_flame() const; int res_holy_energy(const actor *) const; int res_negative_energy() const; |