diff options
Diffstat (limited to 'crawl-ref/source/mutation.cc')
-rw-r--r-- | crawl-ref/source/mutation.cc | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/crawl-ref/source/mutation.cc b/crawl-ref/source/mutation.cc index 5cffeac882..214b5414c6 100644 --- a/crawl-ref/source/mutation.cc +++ b/crawl-ref/source/mutation.cc @@ -1691,7 +1691,7 @@ static mutation_type get_random_mutation(bool prefer_good, bool mutate(mutation_type which_mutation, bool failMsg, bool force_mutation, bool god_gift, - bool demonspawn) + bool stat_gain_potion, bool demonspawn) { if (demonspawn) force_mutation = true; @@ -1701,9 +1701,11 @@ bool mutate(mutation_type which_mutation, bool failMsg, if (!force_mutation) { // God gifts override all sources of mutation resistance other - // than the mutation resistance mutation and divine protection. + // than the mutation resistance mutation and divine protection, + // and stat gain potions override all sources of mutation + // resistance other than the mutation resistance mutation. if (wearing_amulet(AMU_RESIST_MUTATION) - && !one_chance_in(10) && !god_gift + && !one_chance_in(10) && !god_gift && !stat_gain_potion || player_mutation_level(MUT_MUTATION_RESISTANCE) == 3 || player_mutation_level(MUT_MUTATION_RESISTANCE) && !one_chance_in(3)) @@ -1714,7 +1716,8 @@ bool mutate(mutation_type which_mutation, bool failMsg, } // Zin's protection. - if (you.religion == GOD_ZIN && x_chance_in_y(you.piety, MAX_PIETY)) + if (you.religion == GOD_ZIN && x_chance_in_y(you.piety, MAX_PIETY) + && !stat_gain_potion) { simple_god_message(" protects your body from chaos!"); return (false); @@ -2801,13 +2804,13 @@ bool perma_mutate(mutation_type which_mut, int how_much) how_much = std::min(static_cast<short>(how_much), mutation_defs[which_mut].levels); - if (mutate(which_mut, false, true, false, true)) + if (mutate(which_mut, false, true, false, false, true)) levels++; - if (how_much >= 2 && mutate(which_mut, false, true, false, true)) + if (how_much >= 2 && mutate(which_mut, false, true, false, false, true)) levels++; - if (how_much >= 3 && mutate(which_mut, false, true, false, true)) + if (how_much >= 3 && mutate(which_mut, false, true, false, false, true)) levels++; you.demon_pow[which_mut] = levels; |